In my opinion, the largest problem in league right now isn't damage, it's mentality

Vyuprax·1/1/2019, 10:02:09 PM·11 votes·6,142 views

(I'm a bit tilted right now, so if this is too rant-y i apologize) Just as the title says, in my opinion, the largest problem in league right now isn't damage, it's mentality, or more specifically player mentality. The amount of games that i've played that were winnable, but because 1-2 players just gave up and started flaming we lost, is way too many. If one enemy gets fed and our squishy rumble pushing with no vision gets killed over and over. GG. Player just doesn't want to play anymore. GG. I can deal with high damage and little defense, but there is no way at all to deal with these kinds of people. I left out reporting for a reason, I honestly have no idea if reporting for giving up even does anything. There have been people in games previously that have literally said, in chat, "go next" and softcore int. I report them at the end, and nothing. Nothing at all. It's awful, and it really just ruins the game in general. That's just my opinion though.

16 Comments

S V 1/1/2019, 10:12:32 PM7 votes

I would say that damage plays a significant role in the current system of League in which as soon as most meta champions played right now get a minor lead, their damage output goes up drastically be it a 1 level advantage or a damage item bought before the opponent could get it. It has devalued LCS play a little since fights are decided in a single instant and a flash of damage rather than a prolonged fight with 2 high players duking it out with back to back plays and hard to master mechanics with their respective champs. I understand your argument of the issue and am no way saying it's lesser than my own. It's just my opinion.

JustDonnyy1/1/2019, 10:29:44 PM4 votes

I completely agree. Too many players that say "gg" at 10 minutes after a few kills.

Linna Excel1/1/2019, 10:32:04 PM4 votes

I don't think most people know how to stall out games or manipulate minion waves to keep the other team off balance.

Zardo1/2/2019, 1:15:23 AM4 votes

The issue is that you have super popular streamers like Tyler1 who say "GG ff@15" when their team isn't even necessarily behind at all, just Tyler.

GreenKnight1/1/2019, 10:43:17 PM4 votes

Reworks are the biggest problem in league.

ı Sona ı1/1/2019, 10:28:38 PM4 votes

I stopped at the first sentence because that's all I needed to read to know that you are right.

Just won my game 38 kills to 51 kills. Hard games aren't impossible and you don't have to be ahead to win.

Best Vi Earth1/1/2019, 11:23:35 PM2 votes

your 100% right about player mentality but not because of giving up. i think its because we have a lack of the "go next" mentality

Aladoron1/2/2019, 2:41:35 PM1 votes

But the current mentality is the result of the meta, which makes snowballing easier.

The game is just much faster that it was before. Ye, they implemented the turret platings, which made the towers stay alive longer, but now it gives a shitton of gold, which simply accelerates the game (the game lenght might have increased, but i think the avg.gold/min increased as well). The old more strategic LoL, with longer fights, more positioning, more chance to a comeback, time to scaling etc... is gone. Now the fights are decided in seconds, and being ahead gives you a LOT. And playing from behind is more opressing than ever was. When the enemy will poke half of your health having 1 item, DH fck you up on low HP (lucky it was nerfed), and so on.

Well, at least this is why i think people behave this way.

Kei1431/1/2019, 11:47:56 PM1 votes

There are alot of players that watch streamers say the same thing and follow suit.

A Darius with 2 kills in 5 minutes in challenger ELO would probably be able to tilt the advantage to a 75% WR (someone please correct my stats), but in iron, bronze, and silver, that advantage probably equates to 55% WR. But because these lower ELO player watch their streamer say it's over, they follow suit and say the game is over.


If you look on these boards, you will see that people get punished for negative attitude.

But such punishment doesn't happen over 1 game alone. Negative attitude is considered minor toxicity, so it will at least take close to a dozen consecutive games before they get punished. Not to mention it will take more games if they play clean games.

By the time they get punished, it will likely already be past the "recent" timer and you won't get a punishment notification.

SHIN0BU1/2/2019, 4:19:53 AM1 votes

Tbh it’s almost entirely mentality that affects games. I’ve had losing games that were won by my team having a good mentality or the opposite team having a bad one. I’ve personally had many top laners do EXACTLY as you describe; over push, say gg, then soft int in ranked. I’ve also seen people display this through inaction as well; I lose games and I’m like “where is my team?” To find them being too scared to fight and give away objectives like it’s nothing just to avoid any fighting. Mentality is mainly a low elo issue as I think it’s mainly a problem that stems from poor playing and in a blunt way of putting it, lack of skill and experience.

LordGeovanni1/2/2019, 10:20:53 AM1 votes

I agree and people picking up streamer lingo like That guy is throwing and Im tilited is a large part of it people were almost never tilted until everyone started saying im tilted following streamers who said it in the me too culture.

Gatherer1/2/2019, 10:27:20 AM1 votes

I can understand when they say "go next" Its because they dont wanna really flame,get mad etc. So they say to just go next game. About the "mentality". Players wanna have fun when they play League,even in ranked games. But Riot on the other hand wants the game to be competitive.