Some changes to the current systems (Punishment, Honor, etc...)
EDIT: This post was targetted by the discord of people that abuse the upvote system to try and sway things their way. The reason was most likely because I said perm bans should only be applied to those caught in the cheating category and not for being toxic. They fail to see that if you are toxic, you get a 30 day ban, if you come back and are toxic once in 150+ games, you will be banned for another 30 days and reset the amount of games it needs to come back. These people are cowards and this forum is a joke.
The Punitive System.
The current report categories in league right now are:
Negative Attitude (Griefing, Giving up) Verbal Abuse (Harrassment, Offensive language) Leaving game/AFK Intentionally Feeding Hate Speech Offensive or inappropriate summoner name Cheating (Scripting, Botting, 3rd party)
Hate speech should be tied with verbal abuse and another category should be added for unskilled player. If too many reports come in, the account is triggered for review. For example, being reported in 5/10 games for unskilled player should trigger the account for review like the rest. Edit: This report is for elo related issues on if a person is where they shouldn't be. Such as a boosted account, purchased accounts, etc...
These should all be applied as the same punitive system to stop certain ones like leaving games from being more acceptable than others.
1st tier - 1 hour suspension 2nd tier - 6 hour suspension 3rd tier - 12 hour suspension 4th tier - 1 day suspension 5th tier - 3 day suspension 6th tier - 5 day suspension 7th tier - 7 day suspension 8th tier - 14 day suspension 9th tier - 21 day suspension 10th tier - 30 day suspension
Permanent suspensions are now only applied to those caught in the Cheating category.
All reports should be reviewed by a human, except the intentionally feeding reports as these are much easier than the others to determine. A bot could do this one fairly well to cut some of the work load.
The tiers get harder to get back from with each succession. Tier 1 should take something like 5-10 games to go back down, but tier 10 should take something like 100-150. This will make it much harsher for someone who managed to get themselves to the worst offense, but not impossible to go back down a tier and reform. If someone is one game away from dropping a tier and they get suspended, they need to do it all over again.
Small things like AFK/leaving games should go up 1, but more severe things like spamming the n-word in chat should give you 2 or more depending on the severity (chosen by human reviewer and no more than 3 per case)
Players should be given the chance to show their devotion by being allowed to review cases sent in by the people with lower priority, where the highest priorities should be given to Riot employees to ensure proper punishment. Only accounts who have proven themselves as noble community members will be allowed to participate, the most noble being able to review higher priority cases. This will lead into the next section, giving rewards based on your nobility rank.
The Good Samaritan System.
This is for those that are accurate with their reports. If you report someone for intentionally feeding when they just had a bad game, your score will go down and you will be less reputable in the future with reports and yours will be put on a lower priority.
Rewards should be given at the end of the year to those most reputable, as well as with each accurate report.
The rewards per accurate report should be something like tokens you can use to cash in for neat prizes like Blue essence, a skin shard of your choosing, or even something like exclusive skins for those most reputable.
This would not only get more people to start reporting the toxic players, but would also give more of a slap in the face to those suspended, as they not only just got suspended, but gave the people they trolled rewards.
Getting suspended should take away some tokens, as well as lower your reputation for when you report someone.
Having too many false reports compared to your accurate reports will take away some tokens as well as lower your reputation.
The Honor system.
Right now this system is a joke, people just use it as a reason to earn keys and try to pump their own honor level up. This system should be only for those who go above and beyond in and out of game.
The categories should be something like:
Friendly Leader Honorable Opponent
These should give different rewards to those that manage to achieve them.
They should all give a loading screen border based on which category you earned. For example you can choose between if you want to show your rank or your honor reward.
Each category should have tiers that you can earn, giving different rewards as you go. For example for honorable opponent:
10 honors = small sword above your name/runes 25 honors = two swords above your name/runes 50 honors = broadsword above your name/runes 100 honors = rose over a grave
Let me know what you guys think of these systems, any potential flaws or things that could be done better.