Can Something Be Changed To Assist Low ELO Climbers?
Hi Everyone! This is a long af post! TL;DR I'd like to propose some changes!
First let me clarify that the "low ELO" I'm referring to is Bronze and Silver. While I'm sure Gold does suffer from the problems I'm about to list I don't think it's as frequent.
About me: Last season I ended Silver 5, season 6 being the first season I've ever played League and fell in love with the game. As of right now I'm Bronze 4. I fully accept that I am not actually "good" at this game. However I have decent win rates (not recently though) and I believe I have strong potential to improve and am working very hard to do so.
My Concerns: The problem with low ELO ranked games is that it has an infestation problem: trolls. They are abundant. My most recent promos were lost by an autofilled support who demanded I switch roles with him or he'd int. Then by an ADC who AFK jungle farmed because our support accidentally took three cs. Now I know the whole "well you should be good enough to carry" thing and while I DO agree with that, at Bronze and Silver we just don't have that ability yet. People panic and get upset when it becomes a 4v5 and it's nearly impossible to get morale back. In my honest opinion (and I am NOT saying that it would be easy I know it won't) there should be a couple fixes to prevent toxic people from holding games hostage, AFKing, and losing games for other people simply because they can.
My Proposed Solutions:
Education: Low ELO players quite obviously lack knowledge in various parts of the game and I feel it should be addressed. For example, the different stages of the game. Nobody in low ELO knows what champions are early game winners and late game winners.
gives up first blood, there is a huge chance someone on their team writes "GG" and tilts. Our Bronze
truly believes farming up as much as possible and waiting until the lane phase has ended to start fighting is the key to winning. Nobody realizes that
is a late game monster and that
better get his blind ass throwing Q's from bushes ASAP because he's gonna fall off before the game ends. This particular problem I believe can be fixed in the Store in the new client. There is a pie chart whenever you look at a Champion, it consists of damage, toughness, CC, mobility and utility. What it does not include is WHEN that particular champion is the most useful. There are three stages of the game, early, mid, and late and there are three "rings" in each section of the pie chart. Simply add another slice to the pie, and knowledge will start growing.
A Cap: This could potentially be my most controversial statement within this whole essay and I completely understand any differing opinions to this matter. I feel that there should be a stipulation that allows new players to enter ranked games. That stipulation would be a win rate percentage in their normal games. My current win rate in normals is just over 50%, 298W 296L. I think 50% is asking way too much, but I feel that there needs to be something before ranked. You need to own a certain amount of champions before you play draft, you should own a certain amount of wins before you play ranked. This would encourage new players, (people who have just reached level 30) to really practice and earn their entry into ranked.
More punishment for the thrower, less for their team: Losing my promos over three cs is something I won't forget soon, while I laugh at it now, at the time it was incredibly frustrating. I wrote a report and I hope that person is looked into because that kind of behavior is abhorrent. A major problem however is the ADC and I are viewed more or less as equals in terms of LP loss and we shouldn't be. I played my best and gave it my all in a losing situation while they took Krugs, watched us die and spammed "GJ
"Double the average LP loss for rage quitting. Purposely losing a game for four other people just because you're mad at them isn't a good enough excuse to throw. Nothing is. A double LP loss system would encourage players to at least try to play accordingly despite their current mood and might even encourage them to fix their mood. It will force them to ask themselves if its worth to abandon a game over frivolous reasons.
ELO Hell is a real thing, and we definitely want some ice water. Everyone, including me, have an extreme amount to learn before we make it to Gold+. People purposely sabotaging games isn't something we should learn about, it's something that should be fixed. I believe League is an excellent game, I look forward to climbing, learning and experiencing everything it has to offer. Thanks to anyone who reads this whole thing! GLHF!