@Riot, all /remake does is punish players for Bugs.

Duke Anax·5/18/2016, 9:07:07 PM·5 votes·2,874 views

I have a big issue that the /remake command doesn't actually remake the game. It just skipps to the next game and punishes a probably innocent player.

The vast majority of early game AFKs I have seen have NOT been caused by players leaving, but rather by Riot's unstable loading screen freezing or crashing. In almost all of these cases people will join the game later.

Yes they start from behind so the game is out of balance and shouldn't count, but the punishments are too much. Especially the Leaver Buster. These people did not leave, they were never allowed to join.

This issue of unstable loading screen is far from uncommon and doesn't seem to be caused by anything on our end so there is nothing we can do about it except reconnect and hope we are not too late to the game.

A proper system wouldn't punish the player that had a client crash on him (software crashing is always the prrogrammers fault, I know, I am a programmer)

A proper system should prevent the spawn gates from opening and stall the game clock until all players are connected. If one plasyer doesn't connect after thre minutes there should be a vote to abbandon thwe game without any punishments whatsoever.

Now players willfully leaving in the middle of a game is another matter in that case there should be a vote to drop the game and the afk getting the punishment. But that is exactly the issue that this system doesn't adress.

15 Comments

SmokedAlmonds5/18/2016, 9:16:49 PM4 votes

Those people were already getting flagged by leaverbuster and punished accordingly even if they came back.

You don't get leaverbuster punishments for leaving 1 game. If you have an occasional hiccup you aren't going to be punished. But if you are repeatedly having problems then the issue becomes that you need to stop playing until the issue is resolved(whatever that might entail).

elduris5/18/2016, 9:50:05 PM3 votes

I think you're mixing a couple of different topics here so let me offer some clarity.

LeaverBuster doesn't punish you specifically for leaving a game, but rather for not playing the game to completion. Players that stay AFK in base are still hit by LB and players who don't connect will be hit by LB. It is 100% your responsibility to ensure your hardware is up to par before you start a game.

The /remake command isn't punishing to anyone. The worst thing that would happen is you lose out on playing a favorable 5v4 or use up a couple minutes of your time starting a game that gets remade.

(software crashing is always the prrogrammers fault, I know, I am a programmer)

No. You cannot account for every single possible series of actions that might cause a program to crash. You cannot account for every single other piece of software on the market. A software crash is not always the programmers fault, it's more often than not the end user's fault.

I have not had any kind of crashes in the last year and a half I've been playing League (and I do play frequently). Your crashes are most likely caused by interference from other software or malicious programs, or a hardware issue. Again, it's 100% on the player to ensure that their computer is working before starting a game. If you get LeaverBuster warnings frequently, work on resolving your crashing issues before jumping back onto the Rift.

Kei1435/19/2016, 1:37:47 AM2 votes

When I get an unstable loading screen, I normally reconnect within 1 minute of the game starting.

I can handfully count instantances where someone reconnects after 3 minutes.


btw, I know how to repro my unstable loading screen: Load up a new youtube / twitch video while its loading. crash rate 100% for me due to my browser using all the resources of my internet.

WngNut5/18/2016, 9:40:13 PM2 votes

"software crashing is always the prrogrammers fault"

I have to question if you're actually a programmer if you think this. Sure if you think as small as the specific software it would be but computers don't run one software unfortunately. I had a crashing issue with league back in season 4 that after looking into it, turned out to be an issue of incompatibility between league and a windows process that I had turned on. I suppose you could argue it's programmer error since it was incompatible with a windows process but in a situation where it was a 3rd party program that was incompatible that would not be the fault of league in any way. Programming issues can happen for a variety of reasons, not just programmer errors.

Kill Yo self11/22/2016, 6:30:40 AM2 votes

Here's the thing: what if you "have been bad" and had to leave some games, which of course caused some low-prioity queue, but then LoL crashes and then you get low-prioity queue for 20 minutes? That just happened to me and its so unfair.

FluffyMcMuffins11/22/2016, 6:56:14 AM1 votes

There can be many reasons for crashing/people not connecting/etc but this is just my personal experience. I have played league since pre season 1 and I never had any issues until the beginning of season 6. The entirety of season 6 my client would crash frequently when trying to enter the shop or the crafting window and it would also crash occasionally during champion select. The champion select issue was obviously the biggest problem as it did cause me to dodge games at times. I was playing on the same system as I did in season 5 when I had no issues. Nothing on my end changed going from season 5 into 6. The only differences that I was aware of were 1. it was a new season of league and 2. my client crashed a lot (whereas it had never had problems before). This problem persisted throughout season 6 and the only workaround I found was that if my client froze/crashed after I had locked in my champion, I simply had to wait until the game started to force close the client and then reconnect. If it froze before I locked in my champion, then I was simply forced to dodge. Once the new client moved into open beta I installed that and haven't had any issues yet. So for me it appears that the old client stopped working properly at the start of season 6 (for unknown reasons beyond my control) and the new client doesn't have those issues so far.

Edit: By the by, I agree that the system is not working very well and needs to be addressed. I only had one instance where the game would not let me reconnect until after the remake had gone through. While that certainly isn't a huge issue considering how many games I played, it was still pretty aggravating at the time and I can imagine it happens more to some others. In my experience of playing league overall before the remake function was added, your statement is generally correct that the players will come back to the game (usually commenting that this was unusual and they aren't sure why they couldn't reconnect). This leads me to believe the problem is usually not their fault and those people are now being unjustly punished for something they couldn't control. I figured the remake function was a bad idea when I heard about it and I still think it's doing more harm than good.

Wanton Havoc11/14/2016, 9:16:34 PM1 votes

This needs to be addressed. I lost LP because opening the shop crashed my PC, not just the client, my whole PC crashed. I didn't wait for anything, i immediately hit the reset button on my case and hoped and prayed it was fast enough to reconnect before the /remake could commence. Unfortunately it just didn't happen and they did a remake. I lost like 21LP because the game crashed or my PC crashed, not because I dodged, or fed, or played poorly. This system is designed to punish people for dodging, but what it does instead is force a punishment on innocent as well, this is unacceptable. In other words, there needs to be a fair punishment for dodging and causing a /remake but there also needs to be a way to not punish innocent people.