Item for support gold flow (Eleisa's Compromise?)
The item itself is really simple:
Eleisa's Compromise:
Unique Passive (Taking): When a nearby ally gains gold from killing a minion, you gain the same amount of gold. (This gold is evenly divided when more than one person with Eleisa's Compromise is nearby.)
Unique Passive (Giving): Gain no gold from minion kills. Instead, that gold is divided among nearby allies who do not have Eleisa's Compromise.
So my feeling is that, regardless of what you do with other support items and costs, the core problem is that supports don't have an activity that makes money (reliably). That means that their money is all natural, ambient soak from runes and masteries and gp10 items, which turns them sort of into a courier. When you're doing well you don't really feel like you're doing well. You're also, to an extent, punished for participating in the laning phase. You'll be castigated for taking minions, not because that's intrinsically a bad thing to do for you but because it's economically better for your carry to hoard all the income.
This item tries to fix that. In bot lane, the support gains as much gold as his carry generates from minions. That means that creating a safe lane for your carry, or forcing the enemy back, or executing good trades, actually directly influences your gold income and good play will enable you to do more.
The support won't actually keep up: when they leave to ward, or buy wards, or check in on another lane, they'll lose out on farm (like anyone else would). They'll still, probably, get assists more than kills. And they'll be using an item slot for the capability.
The second passive is to prevent a certain abuse case- you don't want the support and marksman to BOTH buy the item, then shove the lane relentlessly because they are both gaining gold from the lane. The support killing minions should not punish the marksman by depriving them of gold, so it doesn't. Instead, it deprives the support of the gold that he could have gotten by helping his marksman to clear them instead. The support is rewarded/punished for the support's actions, which I think is more psychologically clear anyway.
Part of the item's balance is that it takes a precious item slot from supports. If that's not desirable, there are some solutions to that. I love the idea of doing another Eleisa's passive that melds the item in, but it could also be designed so that upgrades provide something that you could basically guarantee nobody but the support would have. You could upgrade it into an item that gave substantial movement speed, or extended ward range, or into sightstone, or any other stat or boost that would be unbalanced on a carry or mage but fine on a support.
But that's all gravy. The crux of it, to maybe tl;dr, is this:
- Supports are rewarded with gold for their carry farming well.
- Carries don't suffer when their support kills minions in a pinch.
- Because of the two passives, this effect doesn't stack or scale out of control. At most, every minion is worth twice as much gold (split between at least two champions).
I'd love to hear people's thoughts, because this idea has been drilling a hole in my head for weeks!