A couple questions for you Riot:

Niyumi·3/8/2017, 3:11:35 AM·1 votes·1,090 views

First: Why does it take you half a year or more to rework a champion in a game as simple as League?

  • An amateur team could actually do the work in like a week, with just one person per department. You're literally making one model, and 5 abilities. This game isn't graphically complex (it's not bad, but it's not hyper-realistic and complicated), you only have two tiny maps, there's a limited amount of QA, and writing a few paragraphs doesn't take 3-5 months -- especially when you already have an IP to work off of.

  • You claim to care so much about balance and the quality of your game, yet you refuse to rework the champions that lack counterplay and look / feel atrocious compared to any more modern champions. Akali Caitlyn Chogath Fiddlesticks Irelia Pantheon for a few examples of champs in dire need of reworks. Instead, you rework champions that have a super low playerbase in the hopes that newer players will be gullible enough to buy skins and all that.


Second: How in the world can you claim you care about balance and quality above all else, even money?

  • You claim to care so much, yet just about everything you do shows the opposite:

  • Ignoring PBE feedback on changes that actually ruined the game, going through with changes anyway.

  • Showing preferential treatment and having double standards for a lot of champions (Lee and Riven come to mind, among others).

  • Buffing champions that absolutely don't need it just because they have a skin in the near future (Lux, Win Nhao, Zyra, Jinx, Riven, Brand, etc.)

  • Ignoring champions that legitimately need nerfs, or even coming up with excuses on why you don't want to nerf them, just because they're popular and making money, but nerfing non-FOTM champs in a heartbeat with no hesitation.

  • ... and so much more.

  • On a similar note to above, you claim to care about quality before even money, but you're not willing to spend any money to pay people to rework champions in a timely manner. Instead, you make a skeleton of a skeleton crew, with people working maybe an hour a day before calling it quits and going back to developing skins and whatever else makes you money.

  • If you ask anyone that isn't thumbing your ass, they'll say the balance right now is abysmal, and has been for a while. You continually nerf AP champions while buffing AD champions, and you wonder why we have a 'lethality or lose' meta, where not even tanks (outside of outliers that need to be nerfed) can compete because of all the armor pen and ridiculous damage everyone has.

  • You have champions with 30%+ playrates and 53%+ winrates, yet you give them a microscopic lovetap, whereas we look at Nidalee who has a sub-50% winrate and a very low pickrate, but was gutted so hard she can hardly compete anymore... and you talk about balance. You buff a champion like Win Nhao, who was already one of the top champions in the highest ELO in the game, and wonder why people freaked out about it? You even said that Lee Sin is admittedly too strong, but won't recieve any significant nerfs because of his "contribution to competitive" and yet you have the gall to say you care about more than just money?

  • You balance around what's most profitable, instead of what's most fair. When a champion becomes FOTM and is hard carrying even competitive, you won't nerf the obvious issue (Take Ashe, for example. Her issue was her Q and passive, yet you nerf everything but her Q and passive, and all it good.), instead doing little placebo nerfs until people forget about then (-3 AD on Vayne, problem solved!). You even go so far as to call ADCs weak, when they're one of the strongest classes right now (they just happen to be profitable right now).

  • You claim that you put a lot of effort into making sure that it's not the champ that determines the outcome of your game, but the player behind it... yet I can look at team comps and know which team will win 95% of the time.


I know you won't answer. If you did, then you'd expose all your lies and greed to the whales you covet so much and trick into throwing money at you. I like how Beck talks about how bad gaming was, and then turns around and creates one of the worst companies for gaming. Has he always been a liar? Though I guess it's a success in the business world full of scummy, disgusting people. So, whatever. Don't know why I bother.

I wish I could go back in time to when gaming was still enjoyable, before it became all about money.

18 Comments

TyrekGoldenspear3/8/2017, 3:51:07 AM2 votes

Ahem. Just gonna wreck your first point.

Riot has released champions two to three weeks apart from each other.

Example: In 2010 Riot released 24 champions. That's about 2 a month.

They can certainly make champions quickly if they wished, but now they are more interested in quality over quantity.

Drakavoid3/8/2017, 4:06:21 AM1 votes

I'll just reply for the sake of it:

  1. Reworking isn't that easy. It's not only the gameplay that gets changed, visuals and lore are also worked on. First they have to figure out who ABSOLUTELY needs a rework asap, there are lots of champs that need it but some need it more than others. Also the game play has to fit well. If you want them to finish it within a week then we'd be on our 16th Ryze rework.
  2. Of course popular champions are prioritized in balamcing than non metas. Because the chances of facing popular champs is higher, thus bigger impact. Even tho Karthus is one of the lowest pick rates in the game, they nerfed his W because even tho he isn't popular or op, but his wall gave no counterplay at all, so even no popular champs need to be tuned down. And popular champs aren't always op, for example, when illaoi was released a lot of people complained that she's op, riot buffed her because she still needed the buff. Most of the time when people call a champion "op" it just means they don't know how to countrt play them