Why flex queue is idiotic.

Chijoku·2/2/2017, 12:03:31 PM·1 votes·509 views

It took me four days after the season started to jump from silver 5 to gold 4 in solo Q. That is about my current skill level, so makes logical sense. It perhaps took me around 20-25 games after my placements to hit gold.

As for flex? I placed in silver 1. It took me over 85 games to hit gold starting at silver 1. It took me nearly a month to achieve this.

Why? Because the MMR system takes zero account of solo Q MMR. Which is probably one of the most stupidest things that Riot has ever done in the 6 years or so since I started playing this game. I do not claim to be a great player being bogged down by bad teammates, but I had dozens of games where as a gold 3 (solo q mmr) I was placed against diamonds (again, in terms of solo q mmr) and given bronze teammates on multiple occasions. I even had one particularly scarring match where I faced a Master Tier player in silver fucking 1 flex, while I had a team of silver 5 players.

Why does the system not consider solo Q mmr AND flex Q mmr? It would create significantly less problems.

I am just glad I don't have to play this cancer anymore since I hit gold, and can just focus on solo q where it's actually moderately balanced in terms of who you are facing.

1 Comments

Built to Tylt2/2/2017, 1:48:12 PM1 votes

Um, it states quite clearly they are two SEPARATE queue pools. Hence the reward for placing in both (all - if you do 3v3).

Additionally, group-queues bring in higher skilled opponents (true for Normal queue, too). So if you're with a group that has 3 or 4 members queuing simultaneously, it's going to up the opponent difficulty exponentially. It's kind of like a checks-balances thing of being sure of your skill level when you queue in that large a group.