You can only do Baron if Dragon is alive.
Hi, my suggestion: You can only do Baron if Dragon is alive. As soon as Dragon dies Baron get's shielded and no damage can be done to him and he can't be killed This is like my first suggestion so don't rage on me please. This is just some food for thought. Below is the list of some of the advantages I could think of this implementation :
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Consider a solo-queue game which is going dead even, say 30 minutes in-game and someone on your team disconnects ( let's just assume it's accidental and he's gonna be back in like 3 or 4 minutes ). This forces you to go on defensive and wait for him/her to reconnect but what happens is enemy team kills Baron and they now they are even more invincible and they end the game. This type of scenario is especially bad in high elo, no chance of a comeback. But my suggestion gives teams a little more chance to delay and make a comeback.
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This will make not only solo queue much more strategic and fun but also competitive play will be more interesting.
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While Dragon is a hotly contested objective early game, it's importance just falls of late game ( I know they are trying to change that in s4 but I don't think it will change much as Baron becomes much more important and game breaking). My suggestion fixes that.
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Who doesn't like to see comebacks. This will allow much more comebacks and twists. making the e-sports scene that much fun and interesting.
So please feel free to discuss the pros and cons of this scenario. I really hope Riot considers and implements this in s4 :).