Behavior in Competitive vs. Non-competitive MMOs

The Ecdysiast·3/30/2016, 5:44:09 AM·1 votes·280 views

Anyone who's ever played an online game knows the trend is as follows:

#Competitive games: In competitive team games (MOBAs, team FPS's, team objective games) where you're matched with random players, there's a high chance someone will voice their discontent at your poor play. This is the common response to observing someone else's failures: people tend to blame the person rather than the situation more for others than themselves. (Ex. "Wow you suck, you're 0-5. Im only 1-4 'cuz the junglr camped me.") The only way to effectively prevent this is to remove a chat function in favor of a more in-depth ping system.

#Noncompetitive games: The only types of games where the community is overwhelmingly positive are non-competitive MMORPGS. In those, you'll often see veteran players handing newbies level 60 items because they don't work at level 90. Why? Because by their nature, interactions with other players are generally positive and diminish neither rank nor fun for either party involved.

Just to inform anyone who hasn't played both types of games that what you see in LoL as "toxic" is the norm for the type of game it is.

2 Comments

ModWulf Helhammer3/30/2016, 5:45:13 AM1 votes

Ok? Your point is?