This video really struck a cord with me. Skip to 2:54 for the truth.
This video actually is true and is something Riot needs to start thinking about.
This video actually is true and is something Riot needs to start thinking about.
https://www.youtube.com/watch?v=Hug0rfFC_L8
**Quick exercise: ** Does Riot Games make the majority of money off the 99.9% of non-professional players. Yes they do.
Then they don't only cater to the professionals.
Here is a reply that a Rioter made recently regarding the balancing of the game in this thread:
Hey MasterOfTheOrder, I'm always curious to know what causes long-time players to turn away from LoL so thanks very much for taking the time to post. I want to reply because it seems like a good opportunity to point out a couple of common misconceptions I see a lot of players expressing. I've included some recent articles with the information:
First off, the LCS doesn't actually make any profit. It was true when it started and it is still true today. Ask anyone who works on the esports team and they will tell you that they do it for players - people love watching Pro LoL so we do what we can to support it. The focus of Riot has always been on players of every kind/level, and the reason we can continue to improve it is still players like yourself rather than the Pros.
http://fortune.com/2015/06/09/riot-games-esports/
Secondly, Scarizard made a post a couple of months ago explaining current balancing philosophy. In it he explains that balance is focused around "platinum and above" although "This doesn’t mean we devalue the feedback from players below platinum - only that we’re acknowledging that a high amount of variance occurs in those tiers." He goes on to say that "Extreme outliers, be they pubstompers or pro-level pains will always be addressed, but more often than not our patch-to-patch changes are centered around this skill bracket."
So balance isn't focused around the LCS, although given the fact that LCS players are above gold and play a lot of games with high visibility it does seem this way at times. Sometimes I see a nerf coming in and immediately think 'But ____ isn't even being played in the Pro scene' and it confuses me too, but Challenger is only a tiny fraction of the data used.
Now I don't necessarily agree with the balance team all the time either. I was okay with point-and-click abilities and more focus on big picture strategy than outplays that seem to favour mobility. But I have the privileged of seeing from the inside that the focus of the teams is always to make the best experiences for every player. My jungle fiddlesticks is suddenly feeling the pain of a useless jungle upgrade, while my jungle Nautilus seems to have shifted to Top/Support, but despite this I am seeing more champion variation, impactful itemisation and exciting gameplay in my matches than any previous season.
If it's no longer fun for you then I'm sorry - we let you down, but I hope you realise it's never because we turned our backs.