ARURF isn't as good as URF mode.

RollsRoyc3·2/26/2017, 1:50:30 AM·10 votes·1,449 views

Riot wanted to make URF a bit more fare so people will not hop on the OP champions that create a stale game for this mode.

Like Sona, Soraka and other such healers.

BUT what Riot didn't do when making AR URF mode is .... balance. (Edit: By balance I meant fairness, the enemy team now gets a shot at OP picks(Much like my team) and they cannot counter-pick that. They're forced to let this game carry on and wait it out. I don't mean balance by numbers, I meant balance by fairness in picks.)

Now if the enemy team gets the OP picks, like Sona and Soraka there's nothing I can do to combat those picks. I either RR and pray I get a good OP champion for this mode or I suffer with an underperforming pick.

URF mode was fun because we could select a champion, AR URF is bad because I am now forced with a champion and a wonky Team Comp.

AR URF, while good on paper and definitely in Theory, is bad when put in practice, it creates the stale game it's trying to desperately make interesting.

Some enjoy this mode, well, a lot have enjoyed the AR part of URF but I, for one, don't.

If you're going to flame me, please just don't bother, if you want to debate and give me reasons why AR URF is better than regular URF then do it without insults, Much appreciated.

18 Comments

Flamingo Tango2/26/2017, 2:02:34 AM4 votes

I think the good thing about ARURF is that it gives players the opportunity to check out new champions and discover how awesome they are in URF. I mean, be honest, if it was URF, wouldn't you just keep playing the same of your favs over and over? =P All Random is fun for that reason, and you have rerolls. (Also, the wonky team comp allows you to get creative, which was the fun with ARAM).

But I think that we really should have both. Much of the sadness about ARURF is that "URF" is not happening. :|

The worst part about ARURF imo is the fact that currently the lag experiencing takes away the fun- I keep lagging out, three or 5 people in the recent games keep lagging out, and since it only lasts for the weekend, and Riot probably won't fix it fast enough, a lot of the fun is gone because of all the lags and disconnects.

Another thing is that if you notice, ARURF is semi adjusted for the healers (there is a buff of healing down a certain percent or something), and although there are some champions which are more OP, a lot of them, if you really know how to play them, will be super OP and can put an even fight even against a Sona. (But you have to really know how to play them and not be caught in lag disconnect hell because just knowing how to play them average maybe won't be super helpful).

Anyway, I always thought that ARURF and URF not being balanced isn't a problem because it's a featured game mode and it goes by so quick and sometimes unpredictably (the massive lag on all players is a huuuge problem because it doesn't allow people to enjoy the game, & as for unpredictably, I had a really weird really fast game where we were losing hard, then we got to their inhibs, and there was this weird point where pretty much it was our one tower, and their nexus. We lost in the end, but it was fun and very very fast.). The rolls can be a bit unfair it is true, and it would be less frustrating if it is URF, but at the same time it's pretty enjoyable.

I do wish they brought actual URF back though. ARURF is not a suitable replacement, but it is a fun featured mode. You're right, there are a lot of games where you just lose because the opponents roll good characters and you don't or vice versa, and that can be disheartening. I played a game where we rolled all purple characters with a ton of stuns, and the other team kind of just gave up after a little- fun for us, but probably sucked for them. It may not be about balance, but actual URF would level the playing field, because people could try a tough composition team against a tough composition team.

But also, the good thing about all random is that it forces you to be creative. Which is more fun! Sometimes a lot of the games stick to the same exact mindset and it gets a little boring.

Elisheva2/26/2017, 2:32:28 AM3 votes

Good way to balance urf, take a small pool of champions, 15 or 20 or so, then change the 15/20 each game, but let people choose. Chances are theres a champ you don't despise in that pool.

AmetDeCrypt2/26/2017, 1:53:02 AM2 votes

honestly they should just make it be ALL random as in all champions whether you own them or not. that'd sort out the bitchy 5 man urf accounts roaming the matchmaking at the moment.

Dynikus2/26/2017, 1:56:09 AM1 votes

You think riot is going to take the time to try to balance urf? That's even more impossible than balancing the normal game. You're going into urf with the completely wrong mentality. Stop taking it so serious and just play for fun.

Jinx Bòt2/26/2017, 12:07:40 PM1 votes

I don't know about you guys. But am I the only one that just found it really boring? I found myself tabbing out and doing other things most of the time I was dead and going to lane. The thing is with ar urf is you can get really boring champions like Teemo and just not enjoy the game