Hey Riot: you could compress your media files a lot better
For curiosity's sake, I decided to try optimizing all the images in the "RADS\projects\lol_air_client\releases\0.0.1.171\deploy" directory, using the open-source Mac tool "ImageOptim". It is based on command line tools like 'jpegoptim', 'optipng' and 'pngcrush', so you could integrate these into your build scripts if desired. They repack an image without affecting quality - it is a visually lossless operation. Some of the savings come from stripping EXIF/IPTC metadata, and some is caused by poorly encoded files - Photoshop is pretty awful in this regard.
Well long story short, I was able to save 340 mb (out of 982 mb of images). Almost 35% just from lossless compression!
You're also saving your MP3 files as 256-320kbps CBR, which is far from ideal. CBR yields worse quality than VBR at similar bitrates. Further, these voiceovers and catchphrases still sound flawless with "lame -V3 -q0" (~170kbps VBR). This shaves another 200mb, with no noticeable drop in quality, even on a five-figure studio system like mine.
All together, this reduces the size of the "lol_air_client" folder by 30%. Faster loading, faster patching, less bandwidth, etc. I know you're working on a new front-end client, but if you continue to use regular media files (and not WWise archives), these tricks will still be useful.