A final proposed change to Quinn, before the start of S6 Ranked

Vaporware··1 votes·664 views

As a fan of Quinn since her release, I think I'm not alone when I say that her rework at the start of 5.22 was absolutely atrocious. The nice thing is that Riot listened to my grievances, and have restored some of Quinn's power on her passive and (God bless) her Q. However...

That ult.

That ult is still a blight on Quinn's otherwise exciting kit, and it really seems like Riot is trying to keep it that way by renaming it on PBE. It makes Quinn's kit clunky and ugly to use, so I would like to propose a final change regarding Quinn's ultimate.

Tag Team Cost: 0 Mana Cooldown: 25/15/10 following Skystrike/end of Tag Team duration

Quinn disappears and calls Valor down to fight for her. Valor has increased movement and attack speed. Upon performing six basic attacks as Valor, Valor will gain the ability to use Skystrike. If Valor does not perform Skystrike within 25 seconds, he will automatically do so.

Total Movement Speed Increase as Valor: 40/60/80 flat movement speed Total Attack Speed Increase as Valor: 25%/40%/55%

Skystrike

Valor disappears and Quinn returns to the fight, dealing 40/60/80 (+10%/15%/20% of target's missing health) physical damage to all enemies around her.

What I am suggesting with these changes is that Quinn becomes more of a 'transform' type of champion, like Elise or Nidalee, while regaining the one thing she still lacks from her old kit: her execution potential. I think this helps retain her identity as a character - a roaming scout capable of silently and quickly assassinating targets with the aid of her loyal bird friend, Valor - and as a champion - a duelist/assassin who can control or eliminate a single target.

I chose to cut back a couple of things when taking into account the return of Quinn's ult - specifically, if Quinn is going to be a semi-'transform' type of champion, any stats that she gains from her other form should be reduced heavily. Specifically, I thought that her movement speed bonus specifically in tag Team was insane, being a percent bonus movement buff, so I thought a flat amount would be much better. Other than that, I think that this version of Quinn's ult is much better than her current one.

3 Comments

Battalion1 votes

So as a veteran of every season (not saying that to get credit, just to show that I've seen the ups and downs of the seasons) I can tell you that League of Legends is shifting towards a highly mobile play style. Having played a few games with Quinn on my team I can't tell you how invaluable that mobility is. It's truly ridiculous how she can split push or just hunt down that quarter health Tristana who jump flashed two jungle walls.

Admittedly I do not play Quinn, though from experience in-game with her previous the patch and after the patch, she's still a viable champion that I actually fear more now. I main Azir so highly mobile champions make me nervous.

Vaporware1 votes

{quoted}

So as a veteran of every season (not saying that to get credit, just to show that I've seen the ups and downs of the seasons) I can tell you that League of Legends is shifting towards a highly mobile play style. Having played a few games with Quinn on my team I can't tell you how invaluable that mobility is. It's truly ridiculous how she can split push or just hunt down that quarter health Tristana who jump flashed two jungle walls.

Admittedly I do not play Quinn, though from experience in-game with her previous the patch and after the patch, she's still a viable champion that I actually fear more now. I main Azir so highly mobile champions make me nervous.

I've no doubt that Quinn's ult, in its current state, is useful. My point stands: the ult in its current form makes Quinn extremely clunky to play. The appeal of Quinn's old ult was, in part, that it gave Quinn a power-spike that would allow her to match her fellow laner. Instead of just being really mobile, Quinn was capable of pressuring her own lane with the threat of a R-E-Q-R burst combo that would burst a full health squishy in a team fight.

In its current form, Quinn's ult makes her stupid fast - but what does she have to back up that speed? Before her PBE buffs, she had no blind, which basically meant that if you're Quinn and you go to stop a splitpushing Tryndamere/Yasuo/Hecarim/Nasus, you would get annihilated. Also before those buffs, Harrier (her passive) had been significantly nerfed to a single percent AD ratio rather than a flat amount with a percent ratio added on. Basically, what late game Quinn had become is a slower, lower damage AD Twisted Fate that had no possible hope of battling against any sort of average splitpush champion.

I don't see why Quinn shouldn't have her old ult back in some fashion, especially when you consider that her old ult actually provided Quinn an escape beyond her very difficult Vault escapes. Shouldn't a scout be hard to catch?

Also, this should go without saying, but the animation for her new ult makes Valor feel less like his own unique character and more like a taxi that Quinn just happens to order around when she needs to go fast. It also looks really stupid.

Battalion1 votes

The appeal of Quinn's old ult was, in part, that it gave Quinn a power-spike that would allow her to match her fellow laner. Instead of just being really mobile, Quinn was capable of pressuring her own lane with the threat of a R-E-Q-R burst combo that would burst a full health squishy in a team fight.

There's already a ton of marksman who do this kind of thing with average mobility. What's a highly mobile , high damage champion called? An assassin. So lets look at the assassin role, who could do those jobs better (mobility, damage)? Zed Khazix Jax

Now with Quinn's blind: Teemo

Regardless of clunkiness they're not going to put into a game a highly mobile Teemo who can combo down a single squishy target and then get out, or just AA duel the other's to death. (Teemo is not mobile by the way, he has a sub-par version of ghost).

Riot seems to be pushing for dynamics in marksman in general, I think what you're wanting is average mobility and high damage and dueling potential, but that's literally every other marksman out there, that's not special. What is special is a Quinn ulting, throwing down the new blue ward and hunting down that rascally Lee Sin, Xin Zhao, Ezreal, etc. She has a good amount of damage, a decent range, and great mobility. That can't be said for a lot of champions.

More from [ARCHIVED] Miscellaneous

More by Vaporware