Fact: People play worse when you flame them.
3 minutes into a game last night their support feeds a kill then in all chat says "Report adc". Immediately following this bot lane on the enemy team completely implodes because ADC does not care. Jungler makes the bad decision of trying to help "bot recover" and instead feeds our jg and our adc.
Jg stops going top and mid, the mid and top try and go bot to "recover" the lane - they don't feed kills, but they lose their towers.
I died once in the match, simply because once toxicity starts on a team the chances of a recovery in a losing lane is very low and that person will hold a grudge most of the game. Any team work goes out the window, you can't have good team work when butthurt is present. Support spammed "report adc" several times in the game.
In the post game lobby when support and jg both said report ADC again a simple question was asked "Why would I report ADC when support fed 13 kills". JG said "REPORT HIM" I then asked - "JG why did you abandon the other lanes when bot was already lost?" - Support admitted their mistake and realized their BM had made them tunnel visioned on not seeing their own bad play.
TL;DR Flaming a team mate accomplishes nothing.
That's
The
General
Idea.
also works, but much slower at clearing waves and much harder to escape with when the ENTIRE enemy team jumps you 1v5. Can't stand teams who send 3/4 people to jump me, no honor in it and they only won because they were graced with a team that didn't feed, but I guess you play around strengths right?