Silver is overpopulated and Bronze is deserted, this should be addressed before S6 begins
TL;DR at the bottom, though I'd really appreciate you understanding the context behind this post; CHART
This is disturbing, given THIS chart, 21% of the population is Bronze, while 42.2% is Silver, that's 63% of the population total, which is where it should be for those two ranks combined, however this tells me that either League has a ridiculously strong player base (which it does, but in ranked?) or ranked is broken in it's current state for Silver and Bronze. Having ascended twice now from Bronze V, I've noticed little difference between how both tiers play, little consistency, as well as equal amounts of ragers/afks, what I have noticed people not doing, are the basic things in both tiers, such as warding objectives when the enemy is on the alternative side of the map, tracking dragon timers, pushing top when dragon is not contestable, etc.
Basic things that determine your functional knowledge of the game and how to efficiently tackle objectives, these things are not being done in equal amounts both in Bronze, and Silver. Both tiers are almost indistinguishable from each other.
The problem:
Riot is allowing people to INSTANTLY ascend to Silver when they have never been in Bronze previously, they already have a failsafe allowing people to skip tiers if their MMR is too great for their current one, so why allow people to flat out skip based on the first 10 games?
The system should be so that the people who play the most ranked consistently better than others rise faster than those who don't, now, don't get me wrong, I'm absolutely not complaining about being placed in BV even though 7/10 games had either afks or ragers in them, I'm upset that others are allowed to ascend so quickly without proving themselves first in any previous seasons, this further hinders the players that actually belong in that tier (not saying I do/don't belong where I do, I'm just speaking objectively) by placing them with others who should be placed in Bronze at their current skill/knowledge level, but got carried to Silver in matchmaking by some lucky teams that could carry them.
A lot of the difficulty in rising doesn't actually come from being a bad player, it comes from recognizing efficiency and objectives as they are, clutch moments and kills are only a small part of the big picture, but many "good" players lack the fundamental knowledge of objective efficiency to justify their Silver placement in ranked.
If you've crawled your way up out of Bronze before, I get it, you deserve a fair shot at quick-ascending to Silver, but if you've never been there before, it's not fair that people just create new accounts and repeatedly try to get lucky enough to progress with these new accounts, or lucky ones.
Additionally, locking them so that they cannot be demoted from Silver makes it impossible to escape the people who should, theoretically belong in Bronze.
TL;DR Getting to, and staying in Silver is far too easy, and makes it significantly harder for experienced players to progress by consistently hindering them by teaming them more frequently with players who lack fundamental objective knowledge of League. Bronze should be the most populated, Silver should be the 2nd most, and so on, but right now, Silver is more than double the Bronze population, at the very least they should be near-equal to each other. this cannot be right.
Solutions; Allow demotions from Silver, do not allow 1st time quick ascends from Bronze, but continue to allow tier skipping based on MMR. Allow players who have achieved Silver in previous seasons to tilt the scale towards a higher bronze rating in the first season this is implemented, and Silver or higher for all consecutive seasons, higher ranks tilting towards higher tiers in the following seasons.
OR
Take into account K/D/A and objective participation when deciding after-game MMR.
support and the adc never connected to the game so it was a 4 v 5 but we still managed to win because I knew to stay safe and my team knew not to come bot until they were fed everywhere else on them map. So I knew a lose condition we me dying and I made sure to avoid it as much as possible.