Toxicity of League of Legends is the worst I've seen in any multiplayer game
I know Riot has done a few things to address this, but it seems that (atleast on my OCE server) there are some really super toxic people. An Idea I had to try to address this is to have an optional "toxic rating" at the end of every game for each player.
People rated if the player was either:
- Toxic (gives a -1 score)
- Didnt notice (gives +0 score)
- Friendly (gives a +1 score)
From there you simply add up and assign an over all "score"
Then in the match making system apply to the current critera, to put all the Toxic players who have a - score together (they obviously like being rude, so it will be more fun for them) and it will reduce the amount that the general population encounters them.
Obviously getting an even skill matching system is more important, so if in the event that there isnt a selection of players who all have "positive" or "negative" scores to put together then the toxic people get lumped together.
You could expand this further so that people once they reach a certain negative score, they automatically: 1.) Have their chatting privlegeds banned for X period of time (incrementally increasing) along with auto ban warnings. 2.) Auto ban their accounts for X period of time (incrememntally increasing) along with warnings of a perm ban 3.) Perm ban
Obviously there would need to be some sort of logic put in place so that people couldnt just rate their friends "friendly" all the time to keep them out of being banned or muted, so something along the lines of if they have given a person a friendly rating any additional "friendly's" given by the same player to the same player dont increase their score for the next 24 hours (or something along those lines).
Then something similar to prevent someone from always rating people as "toxic" that for each player there is a tally for "what their overall rating's given are" and based on if they give out a statistically irrelevant number of Toxic's or Friendles that their ratings are not counted towards the people they are "rating".
This type of system also means that people who are Toxic have an opportunity to turn it around.
This would all add overheads to the match making system, but I think its worth it. I've thought about quitting playing lol multiple times because of all the toxicity, and hate playing with random people that I dont have a history with.
Further to this, a system needs to be put in place for ranked games (expecially promo games) for people who disconnect frequenly or go AFK frequenly. Once a person has reached % ratio of games to disconnects / AFK's, they should be banned from playing ranked games until they have improved their ratio in normal games. This disconnect ratio should be significanly lower than the current one to ban peoples accounts in general. When you are doing your promo games and someone goes AFK or disconnects its devistating.
