Never under estimate the power of noobs in large numbers.

SonaTitsAndAss·5/11/2016, 11:19:22 PM·4 votes·516 views

This topic has been beaten half to death so if you hate MasterYi and Shyvana or just generally sated junglers put your downvote and go back to losing your bronze 5 promos.

Alot of people in the lower elo was moaning about master yi the last few patches and people in the higher elos never understood why... i mean we can see in his average winrate https://i.imgsafe.org/edec808.png he was exactly a big problem. and master yi is a very simple champion so his winrate should be boosted above 50% like it is with champions like warwick amumu annie ect. shyvana was the same case. https://i.imgsafe.org/1e72cdb.png sated came made her a bit strong she had a nerf and was at an ok winrate of about 52%

but as sated has been removed every single jungler who got sated has droped in winrate extremely.

And for what real reason? noobs in large numbers.

Yes I play yi i wont ignore that so my view might be bias. But the facts support me and I am in the top 3.2% of players. and unlike alot of people i dont duo q i got there myself..

so back onto subject. All effective answers to the tank meta got greatly damaged by removing sated. It was a weak item and forced a weak style of gameplay. you where meant to be rewarded for farming and contesting objectives.

However now we just have a pretty useless item... no on hit jungler really benefits from it much... the numbers are just to low... its also the wrong type of numbers. having a health percentage on a kit is not a very good tactic. even more for an item your meant to rush because no one has health at the start of the game... your spending gold into nothing. with items like cinderhulk you get the scaling damage. with ekkos its a percentage of your AP that scales. But for carry junglers... we just get a useless waste of gold. I get it adcs and mids want all the spotlight but it would be nice to have junglers that can fight on fair grounds against them but we are being forced into "YOUR A TANK, YOUR THE TEAMS BITCH" roll again and its so annoying. no jungler player actually likes that playstyle. but hey. the noobs do... do its what comes into meta...

4 Comments

ValyrianBlade5/12/2016, 12:12:30 AM1 votes

Bloodrazer is getting lots of numeric buffs next patch: Damage on hit from 3% to 4% Attack speed from 40% to 50%.

That should sort things out pretty well.

I'm not sure about your master yi stats source, prior to removing devourer i know champion.gg had platinum + ranked master yi at over 54.5% win rate (he was top 5 jungler, peaked at 3). He was definitely too strong for what he's known as (a very low risk champion who just farms safely until he can carry, and frankly a noob - magnet). I'm sure there are lots of good yi players in challenger, but in general the champion attracts players with a playstyle that's typically suboptimal. I'd argue against the >50% win rate argument for that reason alone, but there are two better ones:

  • the main argument for champions like amumu isn't ease of play, it's how they fit with the meta. Amumu is a teamfight monster - in a meta which prefers to group 5 and push mid that should do a lot better than a good duelist who can splitpush
  • the second argument is team composition. Amumu should do well because he's an ap tank jungler. Lots of teams have ad mids, not a problem for amumu. Lots of teams have carry tops and utility/damage supports, not a problem for amumu. Meanwhile master yi is the worst type of jungler for a team comp, a melee ad carry jungler who needs loads of peel. Unless you get a tank top, tank support, utility ap mid, and a mixed damage adc, yi is not a good fit with the team comp. I.e. very few games call for a yi jungle as a good choice, plenty of games call for amumu.

This isn't limited to amumu - there are loads of things that should make champions more desirable in team comps: Tank junglers AP junglers Top laners that can do well going tank, but can also do damage if they snowball AP mid laners that can fall back in to a utility role of behind ADCs that can self-peel High magic damage supports that can be an AP carry Tank supports Etc....

These champions will often find team comps where they're the ideal choice and this should lead to a higher win rate.

GigglesO5/12/2016, 12:33:55 AM1 votes

[{quoted}](name=One Crit Man,realm=EUW,application-id=cIfEodbz,discussion-id=tA3BgJOW,comment-id=,timestamp=2016-05-11T23:19:22.651+0000)

However now we just have a pretty useless item... no on hit jungler really benefits from it much... the numbers are just to low... its also the wrong type of numbers. having a health percentage on a kit is not a very good tactic. even more for an item your meant to rush because no one has health at the start of the game... your spending gold into nothing. with items like cinderhulk you get the scaling damage. with ekkos its a percentage of your AP that scales. But for carry junglers... we just get a useless waste of gold.

So, Looks like something you are forgetting to mention....

"Noone has health at the start of the game" "Cinderhulk you get the scaling damage"

Ummm..... The fact that people get more hp as the game goes on means that %MAX HP is also a SCALING DAMAGE stat.

BTW... Runic Echo's also scales off of AP, which makes it also potentially SCALING DAMAGE.

The only enchantment that isn't necessarily scaling is the warrior enchantment...

I know you are going to down vote me because you feel like I'm somehow wrong, but blood razor still is a scaling item.