Never under estimate the power of noobs in large numbers.

SonaTitsAndAss··4 votes·516 views

This topic has been beaten half to death so if you hate MasterYi and Shyvana or just generally sated junglers put your downvote and go back to losing your bronze 5 promos.

Alot of people in the lower elo was moaning about master yi the last few patches and people in the higher elos never understood why... i mean we can see in his average winrate https://i.imgsafe.org/edec808.png he was exactly a big problem. and master yi is a very simple champion so his winrate should be boosted above 50% like it is with champions like warwick amumu annie ect. shyvana was the same case. https://i.imgsafe.org/1e72cdb.png sated came made her a bit strong she had a nerf and was at an ok winrate of about 52%

but as sated has been removed every single jungler who got sated has droped in winrate extremely.

And for what real reason? noobs in large numbers.

Yes I play yi i wont ignore that so my view might be bias. But the facts support me and I am in the top 3.2% of players. and unlike alot of people i dont duo q i got there myself..

so back onto subject. All effective answers to the tank meta got greatly damaged by removing sated. It was a weak item and forced a weak style of gameplay. you where meant to be rewarded for farming and contesting objectives.

However now we just have a pretty useless item... no on hit jungler really benefits from it much... the numbers are just to low... its also the wrong type of numbers. having a health percentage on a kit is not a very good tactic. even more for an item your meant to rush because no one has health at the start of the game... your spending gold into nothing. with items like cinderhulk you get the scaling damage. with ekkos its a percentage of your AP that scales. But for carry junglers... we just get a useless waste of gold. I get it adcs and mids want all the spotlight but it would be nice to have junglers that can fight on fair grounds against them but we are being forced into "YOUR A TANK, YOUR THE TEAMS BITCH" roll again and its so annoying. no jungler player actually likes that playstyle. but hey. the noobs do... do its what comes into meta...

4 Comments

ValyrianBlade1 votes

Bloodrazer is getting lots of numeric buffs next patch: Damage on hit from 3% to 4% Attack speed from 40% to 50%.

That should sort things out pretty well.

I'm not sure about your master yi stats source, prior to removing devourer i know champion.gg had platinum + ranked master yi at over 54.5% win rate (he was top 5 jungler, peaked at 3). He was definitely too strong for what he's known as (a very low risk champion who just farms safely until he can carry, and frankly a noob - magnet). I'm sure there are lots of good yi players in challenger, but in general the champion attracts players with a playstyle that's typically suboptimal. I'd argue against the >50% win rate argument for that reason alone, but there are two better ones:

  • the main argument for champions like amumu isn't ease of play, it's how they fit with the meta. Amumu is a teamfight monster - in a meta which prefers to group 5 and push mid that should do a lot better than a good duelist who can splitpush
  • the second argument is team composition. Amumu should do well because he's an ap tank jungler. Lots of teams have ad mids, not a problem for amumu. Lots of teams have carry tops and utility/damage supports, not a problem for amumu. Meanwhile master yi is the worst type of jungler for a team comp, a melee ad carry jungler who needs loads of peel. Unless you get a tank top, tank support, utility ap mid, and a mixed damage adc, yi is not a good fit with the team comp. I.e. very few games call for a yi jungle as a good choice, plenty of games call for amumu.

This isn't limited to amumu - there are loads of things that should make champions more desirable in team comps: Tank junglers AP junglers Top laners that can do well going tank, but can also do damage if they snowball AP mid laners that can fall back in to a utility role of behind ADCs that can self-peel High magic damage supports that can be an AP carry Tank supports Etc....

These champions will often find team comps where they're the ideal choice and this should lead to a higher win rate.

SonaTitsAndAss1 votes

While yes they are buffing bloodrazor I do not feel buffing this percentage damage will ever be enough to even come close to a good item or be effective. Last patch Sated was strong not those champions and that is proven by how they have all been destroyed. But sated was no so strong you could remove the sated proc and it still be ok. For example If you want to match the damage of a 2000 adc by doing 90 damage (60+120 devide 2) your looking at 4.5% health. I wont bring up the case of the damage being changed from AP to AD (which is a much weaker damage due to the being more Magic resist). So that is rather close to what it is going to be. 4.5 vs 4. however more is needed to be added to the item. because we had sated on top of that before, and infinty scaling ontop of that. Threw all the items we have had something ontop of those stats because they are just to weak. The same needs to happen with this item.

My master yi stats where from op.gg http://euw.op.gg/champion/masteryi/statistics/jungle

I will have to argue with your statment of yi being low risk. infact i would put him as the highest risk assist due to him having no Zed to escape. no Khazix jump to leap out. He doesn't really have the tools to be safe he is just pure sustained DPS but this was nither here nor there back onto topic.

Master yi was only consisted strong in low elos, am im looking at this from someone in the top 3.2% of players and my view is riot should not focus on balaning at low elos at all. https://www.youtube.com/watch?v=i5XfUqjNEg0&list=PLfFAn2Rfvo3ThxK6hcuW0yJhFYRY8s4Iq&index=6 In this video towards 6 mins he talks a bit about master yi saying he is only good in low elo and after master yi E nerf last patch you might as well play amumu. (which had a higher winrate all the time master yi was considered strong) However the real the hate was targeted at yi and noy amumu is because yi has 1 vs 1 power which low elos seem to decide what is op and what is weak. If you want another example from who isnt from pants are dragon. Here is one from last shadow. http://i.imgur.com/k3FazYK.jpg as you can see, yi is a good pick up until about gold and then he starts becoming a very weak pick.

As for teams master yi fits in. You dont choose a jungler on that 3 rolls you should choose one of 3. Assassin: Khazix Bruiser: Vi Utility: Sejanie. you should never play that amount of junglers. and as for yi fitting in a team he currently does the meta suits him. load damage tank teams with things like Ekko Akali Nautilus are all things master yi loves to be stacked against him. What he hates is single tank asssassin metas because the tank will apply that 1 cc and blow him up.

GigglesO1 votes

[{quoted}](name=One Crit Man,realm=EUW,application-id=cIfEodbz,discussion-id=tA3BgJOW,comment-id=,timestamp=2016-05-11T23:19:22.651+0000)

However now we just have a pretty useless item... no on hit jungler really benefits from it much... the numbers are just to low... its also the wrong type of numbers. having a health percentage on a kit is not a very good tactic. even more for an item your meant to rush because no one has health at the start of the game... your spending gold into nothing. with items like cinderhulk you get the scaling damage. with ekkos its a percentage of your AP that scales. But for carry junglers... we just get a useless waste of gold.

So, Looks like something you are forgetting to mention....

"Noone has health at the start of the game" "Cinderhulk you get the scaling damage"

Ummm..... The fact that people get more hp as the game goes on means that %MAX HP is also a SCALING DAMAGE stat.

BTW... Runic Echo's also scales off of AP, which makes it also potentially SCALING DAMAGE.

The only enchantment that isn't necessarily scaling is the warrior enchantment...

I know you are going to down vote me because you feel like I'm somehow wrong, but blood razor still is a scaling item.

SonaTitsAndAss1 votes

i dont down vote. they mean pretty much nothing while providing no info. Yes its true that those items scale. However what i meant by it doesnt scale is due to how the enemy team has control over the scaling by going more armor and magic resist focused with little health. Also something i forgot to mention is the amount of damage it does. For example to match sateds on hit alone (not the sated proc just the 60+120 ap on hit damage) you would need to be hitting someone with 3000 hp. so below that your dealing flat out less on hit damage and dont have the sated hit. thats a huge nerf that destorys alot of champions from killing people. And even when you are facing tankier opperents due to the fact the is more armor then magic resist and the damage was changed from ap damage to ad you still need to fight someone in the 4000 hp which is just the very top of tanks. And as stated before this is just to match the on hit damage. Yes sated was strong last patch but it was so strong that if you just left it with on hit damage it would be ok. Thats why every sated/bloodrazor jungler now is below a 50% no matter how strong their kit is like kindread. How simple a champion they are like yi. Or how much carry potentional they have. Like Xin Zhao.

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