Already miss Magus Enchantment

telofown·6/27/2015, 4:20:25 AM·2 votes·758 views

Am I the only one who liked Magus in jungle? I didn't need another sheen buildup item. I feel like this only really benefits the nidalees of the jungle and forgets the fiddlesticks. I guess the meta is moving toward more ekko's and nid's in the jungle but can't we just have both items? (magus enchantment and runeglaive?) Is it so wrong? Its just an enchantment. Why even remove it? I don't really understand the reasoning behind it? Magus was superior why settle for the sub-par? Good bye Magus I will remember your loving embrace and place you in high esteem right next to heart of gold and the philly stone.

2 Comments

JRobin316/27/2015, 5:30:01 AM2 votes

I can't vote in your poll because in different cases one or the other is better. All I can say is that Magus will be missed. I understand why RIOT added Runeglaive. But I don't understand why RIOT removed Magus.

They said that Magus was a mid game item that buffed raw stats rather than being used to clear the jungle. They cited Fiddlesticks as an example and said there were other champions. But 20% cooldown reduction was the reason to get Magus on champions - champions that got it before completing other items. And yes the cooldown reduction helped clear jungle faster. Which means that RIOT's statement may only have applied to some AP junglers.

My best guess is that RIOT couldn't figure out how to change Magus in a meaningful way, so they ditched it.

All that said, Cinderhulk is the only jungle enchantement actually purchased to help clear the jungle. The reason for this is that tanks build resistances and hp, which gives them slow jungle clear. Even so, they could buy Sunfire, except that Cinderhulk gives %hp (which helps them tank enemy champions).

Warrior is purchased to penetrate armor on enemy champions. Devourer is purchased to do more damage to enemy champions as a reward for clearing the jungle. Runeglaive is purchased to proc damage on enemy champions or push minion waves faster.

The reason these enchantments aren't purchased to help clear the jungle faster is because unless you are a tank, by the time you purchase your jungle enchantment, you don't need it to help clear the jungle (and if you do need it, then please stop playing Thresh in the jungle, just... stop... please).

I have seen players delay completing their enchantment on non-Magus builds, because the enchantment isn't needed. The only enchantment you can't delay is Devourer - and not because you need it to clear the jungle, but because you need to start stacking it as soon as possible in order for it to become worth buying.

Homeless Veteran6/29/2015, 9:11:20 AM2 votes

Having them delete magus straight up nerfed the junglers I liked to play. I've been struggling to cope with the loss of magus as now I'm forced into not buying any enchantment until I have the extra money floating around. Two of my junglers are Fiddle and Amumu, both I used to go Magus. Runeglaive helps my amumu stay afloat on mana (which I struggled with admittedly and was a blue buff hoss) But now I don't buy enchant and instead build a item 3165 which requires farming another 700g to get to where I was with Magus, AND it takes up an extra item slot. In my ELO if I'm not carrying, I'll lose. RIP Hypercarry Amumu Fiddlesticks

You do bring up a valid point. Why give yet ANOTHER build path to Sheen? They don't stack, and If I'm using a hero that would benefit from Sheen, there are way better options than Runeglaive. There are also better items for mana recovery.

TLDR; Deleting champs out of meta for others =/= diversity. Magus should still be a valid item.