Should Riot enlarge their QA team or lengthen new champ time on PBE?

SarcasticShepard·2/16/2017, 1:25:27 AM·1 votes·480 views

So, Azir being able to ult the AI right out of towers, Gnar hopping on Camille until she dies from hyper procs, the recall animation cancels, the random glitch with Shen ult that took years to figure out (and a long list of other things that casually broke parts of the game like a drunk squirrel trying to climb a tree).

This is stuff that should not have made it out of QA, let alone PBE and onto the main game.

Personally, I'm for enlarging the QA team, since they're more likely to run through more permutations and fringe interactions than PBE players, though at the same time, PBE is generally better for checking balance in general.

Any thoughts?

4 Comments

MaeDoSan2/16/2017, 1:40:22 AM1 votes

Guess how many people work on cs go ?

KuroCaliber2/16/2017, 1:41:29 AM1 votes

Pbe can't find everything

LostFr0st2/16/2017, 1:46:20 AM1 votes

It's not feasible. It's not worth the time nor effort trying to replicate all of these niche interactions that may not even do anything odd when you can just check most of them, ship it to live and within a few days catch the random ones.

Except Azir, he should have stayed in QA a bit longer :P

Dolasaur2/16/2017, 11:38:24 PM1 votes

random glitch with Shen ult that took years to figure out ... This is stuff that should not have made it out of QA

Something with an incredibly low repro rate shouldn't make it out of QA? With the reported frequency being as low as it was, that seems like the sort of thing they'd be lucky to even run into during testing, let alone get a solid enough repro to make it worth telling the dev to fix it. If they were going to get 100 games with each of the (130^2)/2 matchups available, the patch cycle would take years instead of weeks, and it would be a pretty small marginal ROI.