@Riot: Need an opinion on the idea of a "Spirit Link" ultimate

Yousonerfed·11/3/2013, 9:09:10 AM·2 votes·412 views

I'm in the middle of developing a dancer Support Champion, and her ultimate involves the use of Spirit Link. For those of you who don't remember that effect from Warcraft 3, Spirit Link would bind together a few of your units and redistribute 50% of any damage dealt to one of them equally among the others (which made it very hard to snipe one of your units).

Obviously 50% redistribution would be overpowered in League, but my Champion's ultimate does it for 20/25/30% (post-mitigation). Numbers aside, though, is the idea of a Spirit Link mechanic in League something that classifies as "burden of knowledge"-breaking?

I hope not. It'd be a very unique mechanic to have, letting a support redirect huge amounts of damage off an allied carry and onto teammates (instead of just giving said ally huge damage reduction ala Maokai's ultimate). It would have the potential to be very strong, but at a price to the support and her teammates.

If you need some more context, please visit this topic: http://forums.na.leagueoflegends.com/board/showthread.php?t=4000347

11 Comments

Void225811/3/2013, 3:31:22 PM1 votes

They kinda tried this with Karma originally (See her pre-rework kit). It didn't work well because she needed to stay in range, but was too squishy to do so. It might work better on a tank support rather than a caster, but it would need a hell of a callout. Similar team-assist ults for Zilean and Yorick have the problem that 90% of the time the target doesn't realize that they are buffed, due to the small visual indication and the lack of voice chat.

AdaptiveCoffee11/4/2013, 7:42:50 PM1 votes

I believe this breaks the rule of team interaction. You can't have any champion that could potentially harm your own team using her abilities. This includes redirecting damage.

The only way this would work is if the champion redirected the damage to herself, and seeing as she would be support this would be a very weak ability because supports are innately squishy.

Looking at your champion skill set it seems you've made the most overpowered champion I've ever laid eyes on and you should consider perhaps scaling back and reworking some of her mechanics.

You've given her an AOE push back equivalent to a janna ult, with an aoe heal that scales with missing health tied into it and both cost relatively no mana.

You've also given her a taunt, a spell shield, a gap closer and an escape all in one ability.

Not only that but you gave her the ability to chase very strongly AND run very strongly at again, relatively no mana cost.

And last but not least the ultimate that breaks league's sacred rule.

While the concept for your champion is cool, you need to look at her mechanics and try to balance her. If you want her to support then give her a support toolkit without making her ridiculous. Always keep in mind there is a very fine line between a support and an overpowered champ. If you've ever played ARAM you will have noticed that most wins are dictated by the number of supports on each team. The support toolkit can be very powerful and if not balanced properly would end up leaking into another lane and unbalancing everything.

So before you look at her ult, I would suggest scaling back some of her other abilities and probably removing a LOT of her utility. Not everything can be an ultimate.

I hope this was helpful and if you end up making changes I'd love to give more feedback and my thoughts on it. Dancer is a great idea for a champion.