Gradual RP raises on skins.

just an eboy··1 votes·317 views

Anyone else notice that Riot has steadily been releasing new skins that have the same quality as older ones, but instead of starting them at 975 with a release discount, have started to release them at 1350 without any discount? #Marketing.

Same thing with champs/IP, Buying a champ for more than 6300 just to have it nerfed the week after it goes back to 6300.

And I'm not complaining, I'm happily paying the prices for the skins I like, but just putting this out there to provoke some thought.

5 Comments

EndlessSorcerer3 votes

They redid their pricing scheme a couple years ago but didn't adjust the price of previously released skins to match it.

just an eboy1 votes

{quoted}

They redid their pricing scheme a couple years ago but didn't adjust the price of previously released skins to match it.

Sneaky. I saw it coming when they started the decaying prices for champs.

EndlessSorcerer1 votes

I wouldn't really say it was sneaky. They were pretty clear about what they were doing and why when they announced it.

Not applying the changes retroactively makes sense too. If they did, they would either have to refund RP for any cost reductions or deal with community backlash from people who owned the skins before they were discounted.

Tormentula1 votes

What..

Skins are priced off of what content they have.

Low quality skins that have nothing different besides looks are priced 750, most older skins were 750 because back then riot didn't have the tech to develop the skins we get regularly today. We rarely get 750 skins cause with how well detailed they are in making skins today, they'd have to purposely make "trash" quality skins to be priced that low. An example of a recent 750 skin is cursed revenant nocturne who's just regular nocturne in different textures and "clothes"

Normal quality skins that look incredibly appealing and provide additional particle effects and possibly a new recall are priced at 975, skins like these are what we normally get because there is a lot of thought and tech into these skins. These skins are often well made, and casual so that they're affordable for everybody while still not as cheap like older skins. The highest quality 975 skin I can think of is blood moon elise which offers new recalls, particles, models, and looks more visually appealing than to be expected for a 975 skin, but it remains cheap as its a very publicly loved skin.

Epic skins are priced for 1350 because of the amount of work and tech put into them. 1350 skins have new particles, recalls, models, and additional tech either producing particles never there or making the skin much smoother animated compared to others. These skins also often have new SFX giving different sounds for everything it does, and occasionally they have a VO filter to give them a different sound.

Legendary skins are priced at 1850 as they offer everything guaranteed, and in addition new dialog entirely compared to their base character, often are supported with special treatments like loading screens, icons, and sometimes represent an entire skin line (star guardian jinx, Mecha Zero Sion). They have new taunts, recalls, animations, there is nothing similar between a legendary skin and the base form of the skin besides the numbers and mechanics of actually playing it. Additionally special interactions and taunts are made.

Ultimate skins are priced high since they are like legendary skins, but they have a huge new bonus effect like spirit guard udyr's constant model changing, and DJ sona's music ingame toggle. They all also come with profile banners and summoner icons making the purchase more of a bundle.

Surr20plz1 votes

You guys know this is all nonsense right?

The pricing points I mean.

I forget what my friend at blizz told me it cost to make that flying horse mount years ago.

It was like 50k or something.

It made 24 million dollars the first week it came out.

Price points.

It is to rofl good sirs.

You're all mostly children though I don't expect you to understand.

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