To Be a "Game Designer"
Awhile back I made a discussion on what it takes to be a programmer for Riot Games, and got some actual feedback from people who worked for Riot, and first off I just wanted to thank them for that because it was really uplifting to be able to get feedback from the people who already have a job at the place I was looking into. It helps more than I can put into words to get feedback from those who are already "there", so to speak. There being the job position that I would hope to somehow reach.
Now, this discussion is intended to be similar, but different. The last discussion was about programming, which is a passion of mine, but this discussion is on Game Design itself, which is yet another passion of mine. As a matter of fact, the passion for game design fueled what eventually became my passion for programming.
Looking on the Riot Games job page, as well as the internship page, there are positions for "Game Designers". When you look at what this entails, the vague idea seems to be that these people design, tinker with and modify systems and mechanics to make the game, well, fun! That sounds like something I'd definitely like to know more about, and that is what I'm asking about in this thread.
So what does it entail to be a game designer? What kind of person does it take to do it? If somebody wanted to apply for Riot as a Game Designer, what sort of things would be really cool to see on a portfolio? Would ideas or concepts for games that don't necessarily apply to League of Legends still be considered, even though they're not necessarily relevant, or would it be best to focus your portfolio on balance and champion mechanics?
This is getting incredibly long-winded, so I'll tie it up. I'm definitely curious to hear what anyone has to say though, whether you're a game designer for Riot, another company, or just somebody who has looked into it before, I'm really just looking to hear what people look for in a "game designer".
Thanks!