gold earning
> "The short of it is we're making some small, but focused changes aimed at making League a little more intention-based. What that really means is we're trying to amp up the ways teams can push their advantage while also exposing more gold flow for those defending or looking for a way to get back in. The shorter version of that is there will probably be more gold within the game (so the item efficiency pass isn't so dramatic), but it will be almost entirely focused on giving gold in ways you need to earn (well, except that ambient gold change)." (quote from patch notes 5.22)
when someone has an advantage, it is easier to keep that advantage. when talking about map objectives and farm, if it's easier for everyone it favors the team ahead and not the team behind. maybe the team behind can "catch up" to where the team ahead WAS, but in that time the team ahead compounded their advantage and are even further ahead than before.
there are two ways to make the team behind more able to come back: make the global gold favoritistic towards anyone behind, or make objectives that give substantial gold easier to defend. like last season.
these forces are contrary to each other. if you make one stronger, the other becomes weaker. if you make both equally stronger, nothing really changes.
with the changes you've added in 5.22, the gold available for the team ahead is much more strongly available than the gold for the team behind. so your intention of making these forces balanced, has backlashed and made the game incredibly snow-bally.
reading through your patch notes, I know why. every change to gold earning, favors a team that is ahead. towers easier to kill? the team ahead will dominate that. bounties have a cap for payout? team ahead benefits. assist streaks don't grant gold? team ahead wins. minions worth more gold? team ahead free farms. while also farming the champions who are behind.