One thing Riot should port from Blizzard games.

ModCaptainMårvelous··3 votes·656 views

The crate/random drop system.

When you get a crate in hextech crafting, you generally earn one item. Two if you're lucky. This can be:

  • A Skin/Champ Shard
  • Essence (Both champ and cosmetic)
  • An Icon
  • A Gem

The kicker is you get one thing. So if you unlock one bad thing...well, tough tits. You got a bad draw.

By comparison, Overwatch loot crates give you four drops. These include:

  • Skins (Only way to get'em.)
  • Coins to purchase things.
  • Sprays
  • Voice Lines.

If you get a duplicate, it's automatically disenchanted into coins. Now, here's the kicker: Much like Hearthstone's drop system, at least ONE of your items is a guarenteed rare. Which means you never feel like you got a "crap" drop. You always have at least one thing of value and, on rare occasions, you can even get crazy good loot. One time my friend got double-legendary skins from a single drop.

Here's my theory about porting this to League's hextech crafting:

#1.) Every crate has 3-5 drops.

I'd recommend 3 or 4. 5 if you're super generous. At least ONE of these drops is a guaranteed rare.

#2.) The rarity scale.

Common: Skin shards (500), Champ Shards, essence, bundle of IP (3150) Uncommon: Icons, Skin Shards (750). Ward Skin, large amount of essence, bundle of IP (4800) Rare: Skin shards (975/1350), huge amount of essence, bundle of IP (6300) Epic: Skin shards (1820), Hextech Gem. huge amount of essence. Legendary: Ultimate Skin Shards, Hextech Gem, Way too much essence like holy jesus what are you gonna do with all this essence.

#3.) "But won't that mean people get more stuff?"

Well, yeah. They do. But you're still going to get primarily "trash" loot. It also won't mean a huge influx of people getting hextech annie. The IP would mostly be for newer players but that could easily be removed.

I like the hextech crafting system but if there was more drops for how infrequent you get loot crates, it'd feel better overall.

6 Comments

Deep Terror Nami1 votes

Would you want this if you had to pay 40$ to play League?

ModCaptainMårvelous1 votes

Price tag has nothing to do with it.

If a feature is better, that doesn't mean we can hold up the price tag.

Deep Terror Nami1 votes

It has everything to do with it, because that is part of Blizzard's business model for Overwatch. It's unfair to compare them and not take into consideration why each is different.

ModCaptainMårvelous1 votes

And in hearthstone, they give you five cards for one pack. Granted, it's a CCG but we can still compare random drops and what they give you.

Also worth noting that no, the price tag doesn't excuse the improvement in quality. Overwatch crates are either bought or free when you level up. League crates are either bought or free when you get an S-rank. The systems are absolutely comparable (almost to a T) and the idea that we can't suggest this as an adoptable system is bollocks.

Rux1001 votes

Blizzard has more games and stuff that they can throw away (WoW, starcraft, overwatch, diablo, hearthstone, heroes of the storm, and titan coming soon), AND they've been making successful games for years and years. Blizzard makes WAYY more money, so yea they give more away. Have you SEEN Blizzcon? Have you even seen a ticket with your own eyes? Lol. Riot has LoL. And lets face it, players 98% of the time only want skins. Blizzard gamers want a little of everything. The market is totally different. Our loot system is just fine.

ModCaptainMårvelous1 votes

That argument is awful.

League is the most played game in the world. Do they have less stuff than Blizzard? Yeah, but they still pull in BILLIONS from one game. They have more than enough resources, funds and otherwise to give us a LITTLE bit extra comparable to someone who doesn't have as much. "WE JUST HAVE ONE GAME" is stupid...especially when they have the gall to charge 1.99 for an icon.

More from [ARCHIVED] Miscellaneous

More by CaptainMårvelous