[Spectral Champion] Mannik, The Boundless Conjurer
MANNIK, THE BOUNDLESS CONJURER
Lore: A young alchemist, Mannik had discovered the ability to manipulate the life energies of plants and insects, using the vitality of a healthy organism to reanimate the life of a weaker, dying one. He used his abilities to transfer life energy back into dying things along the Serpentine River. Mannik enjoyed his abilities but as they matured and he was able to tamper with the energy of small animals, he became more and more dispassionate about them. Controlling life had taken its toll on Mannik and his curiosity for the dying turned into amusement as he began pointlessly syphoning life from any creature he stumbled upon. Mannik quickly developed a fascination for the Shadow Isles. Not just its' gloomy radiance but the ghastly creatures that inhabited it. Mannik was familiar with the effects his abilities had on physical living objects but he was interested in discovering the effects of his manipulation on a spectral being. His passion for commanding life turned into an obsession as Mannik decided he wanted to be able to instruct the very souls of any creature. With this new aspiration Mannik began training on bigger and bigger animals in the Howling Marsh until he felt his powers were as refined as attainable. During his quest, Mannik lost interest in expending life energy back into other organisms, storing it instead, and it began to seep out and radiate from his body. Finally journeying out to the Shadow Isles, Mannik wasted no time searching out a soul to syphon. When he began his life transfer his body began to break apart, the life energy that had been stored within him tore seams into his skin, deteriorating his physical frame and birthing a new spectral form. Manniks physical body manifested into gems which held all of his spectral life energy and floated in close proximity to his body. He immediately felt an immense surge of power through his body, as if he was connected to all living things around him. Being fed immense power from his newly acquired Soul Gems, Mannik began effortlessly conjuring spirits and syphoning energy of nearby organisms. Overzealous from his fortified abilities, he began to thirst for stronger souls to consume and dominate. With his new abundance of power and desire for more tenacious opponents, he ventured to a place he heard possessed the most formidable of foes; the League of Legends.
Stats:
Health- 420 (+82) Health Regen- 6.75 (+0.6) Range- 175 (Melee) Attack Damage- 51.3 (+3.8) Attack Speed- 0.67 (+3.2) Armor- 16 (+3.4) Magic Resistance- 32 Move Speed- 345
Abilities:
(Passive)- Mannik uses 5 Soul Gem's as a resource. He recharges 1 gem every 25/20(level 6)/15(level 11)/10(level 16) seconds (reduced by cool down), or 5 minion kills. Charges 3 gems for a Champion kill/assist. Soul Transfusion- Mannik's auto attacks and abilities mark enemies with Soul Tear for 6 seconds. The mark is consumed by Beyond The Grave, Perdition, and Reanimate Soul, inflicting 30(5 * level)(20% AP) magic damage over 3 seconds and slowing movement by 25%, decaying rapidly over the duration. Mannik is healed by 100% of Soul Tear’s damage.
Beyond the Grave (Q)- Mannik's next basic attack gains 600 range and does an additional 60/80/100/120/140 (+30% AP) magic damage, plus (6%/8%/10%/12%/14%) of their current health if they are marked with Soul Tear. Applies a mark of Soul Tear to unmarked enemies. Cost- 1 Soul Gem Cooldown- 2/2/2/2/2 seconds
Purgatory (W)- Mannik decays the ground at his current location for 6 seconds. It may be charged up when cast, losing 10% movement speed and expending an additional Soul Gem for every second charged, to increase the size of the zone. Enemies caught in the initial release of the zone will be snared for (.5/.75/1/1.25/1.5) seconds and take Soul Tear damage. Additionally, any enemy champions within the zone will continuously be marked with Soul Tear and be slowed by (20%/25%/30%/35%/40%) Cost- 1-3 Soul Gems Cooldown- 10/10/10/10/10 (If the ability fully charges and isn’t used within 4 seconds, the spell goes onto cool down for 5 seconds) ( Zone levels increase exponentially and don’t grow until the entire second has been charged Level 1- Trundles Ice Pillar Level 2- Fiddles Crowstorm Level 3- Trundles Frozen Domain )
Resolved Perdition (E)- Call down Vengeful Spirits from the sky to do 80/110/140/170/200 (+30% AP) magic damage. Targets in the inner portion take an additional (8%/10%/12%/14%/16%) of their missing health as magic damage if they are marked with Soul Tear. Applies a mark of Soul Tear to unmarked enemies. Cost- 1 Soul Gem Cooldown- 6/6/6/6/6 seconds ( Target cursor is like Xeraths Eye of Destruction, except the inner portion of the cursor that decides the extra damage will cover a greater portion (about 75%) )
Reanimate Soul(R)- Generates 1 Soul Gem when activated for each champion near him marked with Soul Tear. Additionally, Mannik creates a spectral tether to any enemies marked with Soul Tear, consuming it, and damaging them for 150/300/450 (+60% AP) magic damage over 4 seconds, healing Mannik for 40%/50%/60% of the damage dealt. Mannik is able to move and cast abilities during this time, and any enemies leaving his range will become untethered. Cost- No Cost Cooldown- 120/90/60 seconds ( Same range as Morgana’s Soul Shackles )
Appearance: Imagine Doctor Manhattan (blue guy from Watchmen) but he looks more like a ghost, meaning he's a pale white color and slightly transparent. Is always floating with a straight up torso and loosely hanging legs, wears ripped up pants but they aren't ghostly. Kind of scrawny and has a grayish, white gloomy light radiating from him. Pale, greenish energy seeping from his eyes and the tears in his skin. No hair or facial hair. Has 5 gems floating close behind him similar to Irelias floating blades. Each gem is a very dark grayish color when not filled with energy, but glow a bright pale green when charged up.
Animations:
Death- Looks up and pale green energy begins shooting out of his eyes and mouth as his gems fall one-by-one. The tears in his skin illuminate with bright pale green light. After all 5 have fallen, his body dissipates and his pants fall on top of the gems.
Attack- Scratches by swinging his entire arm in an uppercut fashion. Instead of his hand connecting with the target, a ghostly, bigger hand appears as he swings and scratches the target for him. Soul Tear (Passive)- Marked enemies will have a single spectral wisp strand on-top of their heads. When consumed the strand will quickly ball up and rapidly shrink in size as it moves toward Mannik to heal him.
Beyond the Grave (Q)- Reaches back behind and beneath him. As he lifts up his hand to extend it in front of him towards his target, a spirit is raised from the ground and then shot at the target. As the spirit is raised it spirals around Manniks leg, then chest, and then the arm he has extended forward. When the ghost reaches the end of his arm, it will shoot forward at his target. The animation of him reaching back and the animation of the ghost spiraling around him will begin at the same time.
Purgatory (W)- Slightly balls up while he charges the spell. On activation, the initial zone will glow a very bright white color and then soften to a dull, decrepit, pale greenish land. Enemies snared by the spell will have their feet held onto by ghosts/ghouls.
Resolved Perdition (E)- Mannik raises a hand glowing with energy in the air and the second he begins to bring it down, a screaming, manic ghost will descend from the sky, spiraling as it hastily approaches the ground. It will be trailed by a ghastly afterimage for a split second. The ghost will fly straight through the ground but leave behind a faint white circle mark that will fade over a couple seconds (circle mark equivalent to the cursor to aim the spell).
Reanimate Soul (R)- Pale green rope tethered to the enemies. The pale green energy in Manniks skin turns a much brighter shade during his ultimate.
Recommended: Play- Mage/Fighter. Try to poke down enemies as much as possible before having to engage. Always save up enough gems to be able to use Lvl 3 Purgatory for team fights. No real escapes so be weary of hard CC and high burst damage. Build- Liandry’s Torment, Sorcerer boots, Spirit Visage, Will of the Ancients, Zhonya’s Hourglass, Rylai’s Crystal Scepter/Void Staff/Rabadons
Had to make this guy for an internship that I applied for, hope you like him. Feedback would be greatly appreciated!