Something needs to be done about how a player is rated for the ranked system.
It is my understand that the new update is to help solve the problem of players out-striding other players and controlling the game, amongst many other things. The problem with this is that it will make it much more difficult for player to move up in ranks, even if they play well. I realize this is only the early stages, but this will become a bigger issue.I am not saying that it wont be possible to move up, but it will take many more games. let take my last several games as an example.5/5/16-nasus 2/4/8- blitz 3/4/6- Janna 8/3/7-darius 8/6/6-nasus 11/4/3-shyv 9/0/6-liss and 5/5/11-shyv. these were all ranked, I won one of them. In every case several lanes fed, and/or did not contribute to assisting in the team getting objectives. I have dropped from gold III to gold IV and will soon be in gold V. When i had these types of scores pre-patch i was typically able to carry my team, or at least keep us in the game long enough to get another team member fed. Now it matters little that i shut down my lane, take their tower, and gank other lanes. I lose ranks, not because of how i play, but because of players around me refusing to work together, dieing well over 10 times, hardly csing and just playing down right poorly. When you make it harder for a player to carry, you also make it harder for a player to move up in ranks, regardless of how good they are. The fact is a que system called "solo/duo que" should not reflect your teams performance alone, in terms of how a player is ranked. The players performance, regardless of win or loss, should help determine the points they gain or lose. A team that has 50 deaths, and one of the player having only 3 of them, while having multiple tower take downs and kills, should not lose as many points as the player with 10+ deaths. This is slightly problematic because of the roll different champs play, some may die more inherent to what they do. To solve that you account for assists, as well as the roll each champ fills (there are many variable that can be looked at to do this, they will not be full-proof, but they will provide a better account for where a player should be placed than the outcome of the game alone). this would require player to determine what roll they will be prior to queing. This type of system would insure that player who preform consistently well do not lose ranks as quickly as player who preform consistently poorly, thus allowing them to move ahead to a league that is more appropriate to their skill. The player on the losing team that has 10/3/10 should not lose as many points as the player that is 1/12/1. The scores indicate that one player probably belongs in the league he is in, while the other may not. To reflect the scores, the player that preformed better should lose 1-5 points, while the player who preformed poorly should lose 15-18 points. this type of system should be applied not only to losing games, but also to winning. In doing this it will allow players to be matched with others that have comparable skill levels, and avoid miss-matched games. though LoL is a team game, it does not make sense to apply the team outcome alone to how each players rank is affected in the solo/duo ques system. the reasoning for this is implicit to the title of the que system, thus needing no explanation.