Can someone explain how this is remotely fair?

InsaneSamurai·8/25/2014, 3:38:30 PM·1 votes·1,531 views

Two examples:

I play a game, fail at everything miserably, losing my lane and feeding, performing horribly in teamfights and accomplishing absolutely nothing for my team, but due to them being extremely good players we win anyway. I "won" so my ranking goes up accordingly, but why? I did absolutely nothing right this game. How can it make sense to increase my ranking when I didn't help my team win in the least?

Ok, new scenario, I play a game, win my lane massively, help other lanes successfully, and take several objectives. Everyone else on the team argues, insults each other and feeds the entire game, refusing to listen or to help, and gets the inevitable loss because one man cannot win a 5v5 game under realistic circumstances. If I had a nearly perfect game and tried to stop the in-team fighting as much as I can, why do I lose ranking just as much as the rest of the team?

Added: Sorry if you posted in my last one, it was deleted and I may have missed it since Riot won't simply move posts where they want them :(

24 Comments

12tales8/25/2014, 3:44:57 PM5 votes

Because ranking systems aren't supposed to draw conclusions from single games. The point is to evaluate your skill relative to other players, using hundreds of games as the data to do so. Obviously you get some wacky conclusions if your sample size is literally one.

Hoi Im Temmo8/25/2014, 4:54:32 PM3 votes

And how does riot program a evaluation protocol based on your performance? KDR? Kill stealing = LP. Assists? deliberatly not killing = LP. Helping other lanes? How do you track that numerically? "Winning" lane? How do you track that?

Second discussion, stemming from that last point - what is "winning" lane? Many say More kills than deaths = winning. Others say taking tower first. Others say who cares, mid is the only lane that matters by end game. How does riot numerically value you this without deliberately DEFINING the way to play? I feel its best to simply maintain a "Sorry you got screwed every now and then, but at least it averages to fair" mentality.

Shrikesnest8/25/2014, 5:11:58 PM1 votes

Well, this is what happens when people play a game designed for teams primarily by themselves. World of Warcraft had problems when they implemented a random queue for their dungeons and raids, too. It turns out throwing strangers together is no substitute for actual teamwork.