Elo rating/MMR and why it's not right for LoL
Hey guys. I've forwarded this to Support as well but I'd like to hear you guys' comments on it too. It's somewhat revised since the language feels a bit weird when addressed to fellow players compared with Riot themselves.
A little about myself just for some context, I've been with LoL since before it was actually a game. I was in IRC before the beta even went live and my American account from beta (this one) is account #96. I love this game and quite frankly think it's the best MOBA out there. Where I think the game is lacking is in assessing the average player's skill level. Of course pros are assessed by tournaments and the like so that's not where I'm here to bring up.
As most players would agree the forums are beset with idiotic rants about the league system and I think that's largely why there's no word about it being changed; there's very little thoughtful, productive feedback on it that doesn't get thumbs-downed into oblivion. So, all of the childish screaming aside, the system is not good. While most of the complaints about it are screaming they should at least bring it to Riot's attention that customers are unhappy with it and that it should be changed.
Don't get me wrong though, the system isn't all bad. I think it's a fine way to run things for a team based ladder (5v5s and 3v3s) but when it comes to solo, it's a nightmare. I said it back in beta and a number of times since and I want to help Riot improve it.
To brass tacks, the system in solo is flawed simply because this is a game based on teamwork and a player's individual performance in a solo queue shouldn't be judged based on how four other random players do. So, an individual rating is required. That said, I don't think Riot should use some out-of-the-box solution but I'm sure the Riot team can come up with something that specifically fits LoL.
One thing Riot is doing well is curbing toxic behavior. It's a large reason solo queue is horrible and Riot's attacking that problem. There's still ground to be covered on that and hopefully the Player Behavior team gets there (looking at the upcoming Team Builder and praying it makes it to draft modes - ranked and normal).
That said the other aspect of solo queue not being fun is that even all toxic players aside you still can get stuck with players well beneath your level and just keep getting dragged down. It's all fine and good to look at statistics and say that in the long run a good player will rise and a bad player will stagnate in the lower tiers but that's illogical. Why should a good player be forced to grind ranked games to get out of the pits? The simple answer: they shouldn't. For a start, placement games for solo queue should be looking at more than just wins vs losses as it's even more random as to who you get placed with.
I would like to believe it's not hard to see if you simply look at where Elo rating comes from: Chess. Chess is a purely 1v1 competition, so it's understandable to say that over a significant amount of games that the player's skill level will be accurately represented by purely wins and losses. It just doesn't make sense in LoL where you are solo but are also required to rely on allies to do well.
Thanks for reading!
EDIT: It's like if you took a really bad baseball team and just ignored how great a single player on the team was because the team as a whole is not good. That doesn't happen. It's why you such players get snatched up in a trade. It's unfortunate for the bad team losing their one player but the quality player should not be dragged down because of the rest of the team. This is exactly how it goes in LoL right now and has gone forever; a single player may be of excellent quality but constantly stagnates in bronze or silver because of allies that are not of the same skill level.
Also, another thing to clarify is that promo series' would be obsolete in a system with a skill rating. You would basically have everyone start the season and play and after a set amount of time, maybe after 'x' players had played at least 'y' games it would break everyone by skill rating into the 5 main tiers (Bronze through Diamond) and then as people played their first 10 games (can keep that number from placement matches now) they would get their skill rating evened out and be placed into whichever tier their skill rating fits. If their skill rating is above Diamond they start the Challenger tier for example. The way you rise would be by increasing your skill rating to match the players already in a certain tier and that's it; poof, done.
One thing that would be great with such a skill rating would be that demotion would be incredibly hard. Since the rating is based on skill, you cannot get yourself carried. You must perform well or your rating will reflect it. No Diamond buddy carrying you from silver to gold, etc.