@ Riot, we need CLARITY about this leave buster system, please.

Trinityunicorn·11/23/2014, 11:27:03 AM·2 votes·439 views

I feel like something is being forced upon me that I have no idea of how its going to affect me. I'm guessing that eventually I WILL get a warning because I'm sure either my isp, my computer or your company getting ddosed or a patch or a maintenance is going to interfere with a perfect connection. Whether and when and if I'll get punished isn't clear to me at all. I'm sure every player will get a warning eventually.........because you have a button for loss prevention when things go terribly wrong on your end. Every time that happens a lot of people get caught up in losses because the switch can't just be thrown until a large amount of people start complaining or something like that. Only those that get disconnected after loss prevention is implemented get the benefits while the first players just have to suck it up.

Although it was said that if you reconnected in a reasonable amount of time, that it wouldn't affect you, I see people being flagged with warnings who managed to get back into the game and contribute to the win before and after their disconnect. So if the system is picking that up as a leave, won't it also count towards whatever total that goes towards a ban that we have no idea of what the numbers are?

Are you suggesting to the player base that every disconnect needs to be addressed on the players end?

Does a warning indicate taking some sort of action? If not, then what does?

How many leaves does it take before you are in danger of a ban?

Do we need to, turn off our phones or leave them off the hook, and hang a sign on the front door saying, do not disturb?

Are all of these things equal if a player is only playing bots?

Do the leaves stack up and never fall off? Do they eventually work themselves off?

If you have frequent leaves/disconnects does this mean you need to give up your first win of the day?

Why don't player's reports have any weight in the decision?

Just some questions running around in my head after thinking about leave buster. Any answers you can provide might help to ease my mind.

2 Comments

Matthias911911/23/2014, 3:43:55 PM1 votes

I'm not from Riot, but since LeaverBuster has actually been around for quite a long time many of these questions have been answered.

Although it was said that if you reconnected in a reasonable amount of time, that it wouldn't affect you, I see people being flagged with warnings who managed to get back into the game and contribute to the win before and after their disconnect. So if the system is picking that up as a leave, won't it also count towards whatever total that goes towards a ban that we have no idea of what the numbers are?

It seems like right now you get that warning the first time you have ANY kind of connection issue, no matter how minor. This does NOT necessarily mean you are close to being banned.

Just being present for part of a match is not enough to avoid getting flagged by LeaverBuster. It should ignore relatively short leaves, but if you have enough cumulative time being away from a match (either idle or disconnected) it will count against you even if you reconnect at the end. The threshold seems to be somewhere around 3 minutes.

Are you suggesting to the player base that every disconnect needs to be addressed on the players end?

If you're regularly having connectivity or stability issues you should probably verify that nothing is going on at your end. If you're disconnecting from a match and nobody else is having problems it's probably not Riot's servers.

Does a warning indicate taking some sort of action? If not, then what does?

Why would a "warning" indicate taking disciplinary action? That's the entire purpose of having a "warning".

If action is taken against your account you should be notified by email.

How many leaves does it take before you are in danger of a ban?

They won't tell you that because people would abuse it. Presumably the system is tuned to target the most frequent leavers on a regional basis.

Do we need to, turn off our phones or leave them off the hook, and hang a sign on the front door saying, do not disturb?

You should not queue up for a match if you believe you are likely to be disturbed by something important enough that you will have to stop playing to take care of it. Obviously everyone has occasional emergencies, and that's why they don't ban you for a single leave.

If you're having "emergencies" come up all the time, they aren't really "emergencies" anymore and you need to schedule your time better. "I had to go to the bathroom" or "mom and dad said I had to come to dinner" are not "emergencies" (and yes, I've seen people claim that both of those are valid reasons to AFK during matches.)

Are all of these things equal if a player is only playing bots?

AFAIK all matchmade normal games -- including co-op -- count leaves the same. Ranked games treat leaves more harshly. Leaves do not count in custom matches, even if there are other human players in them.

Do the leaves stack up and never fall off? Do they eventually work themselves off?

No, they do not "stack up" indefinitely. This would obviously be a very poor design.

You can lower your "leaver level" by playing games without incident.

If you have frequent leaves/disconnects does this mean you need to give up your first win of the day?

I don't understand the question.

Why don't player's reports have any weight in the decision?

You can still manually report someone as AFK if, for instance, they are attempting to evade LeaverBuster by staying active but refusing to help your team in any way.

Personally I would like to see a feature where you could vote to forgive an AFK on your team if you believe they made a good-faith effort to play the match out.