Key fragments are poorly implemented.

Son of Mu·4/11/2016, 11:43:25 PM·2 votes·864 views

Please add some clarity / stability to the drop rates of key fragments. Invisible / random chance isn't fun. A rioter had commented something like, "The more keys you find, the less and less they'll drop. However, that chance-lessening factor resets each month." We also got a rioter who posted that key fragments now drop in ARAMs, reasoning that it's no easier to win a game in any mode.

But please don't make these key drops random, and give us some visual clarity on when we get one. Here would be a simple, clear and stable way of handling key fragments

Wins for next Key Fragment [ 0 / 1 ]

So every month, the first fragment takes 1 win. But every time you finish one, it takes 1 additional win in order to get the next. So if I've gotten 3 fragments this month already, and I won 2 games after that, I'd see this :

Wins for next Key Fragment [ 2 / 4 ]


With this formula it would take 1+2+3= 6 wins to get 3 fragments to make 1 key. Not too bad. It would take 4+5+6= 15 wins to get the next 3 fragments to make another key in the same month. And so on... A cap/ceiling of how many wins is required for 1 fragment - i.e., 5 - could be implemented too. Which means the second key may take 4+5+5= 14 wins instead, and the third (etc) key would take 5+5+5= 15.


This would be much more clearer to the user. We also would not have frustrations from one player winning 15 games and not getting a single fragment, yet his friend winning 6 games and getting 4 fragments. Personally, I'm sitting on 3 chests, and have been for longer than a month. I've got 1 key fragment total over both this and the last month. Yet I play every day and get wins on SR and ARAM, at least getting 1-2 wins a day. I have also never received any key fragment on ARAM, ever, even though a Rioter said it should work properly now and should have equal drop rate to SR -- over about 40 ARAM wins since Hextech crafting release.

Thank you.

4 Comments

Minarde4/12/2016, 1:57:28 AM1 votes

We also got a rioter who posted that key fragments now drop in ARAMs, reasoning that it's no easier to win a game in any mode. ... even though a Rioter said it should work properly now and should have equal drop rate to SR

One concern with these statements is that Riot was strangely vague in its wording. Tuning drop rates based on "a number of factors" doesn't make much sense when actual-game-length should be the only relevant factor. I'm suspicious that Riot simply nerfed drop rates for non-SR modes on the basis that since classic SR has the longest average game times, it should always have the highest drop rates.

KillerCoolAid4/12/2016, 2:05:11 AM1 votes

Yep have to agree with you. Been getting a ton of s's recently and have to keep waiting for the next case to come. Already have 2 crates piled up and haven't gotten key fragments in about roughly 20-25 games. I know it's a bit off from your post but maybe the same thing with cases could be implemented if you are already out of weekly case earnings/drops. Maybe not but at least some ground to key fragment drops and rates would be nice.