TRYNDAMERE - the Barbarian King - FULL REWORK

Freedom Dividend·2/2/2015, 6:58:44 AM·1 votes·622 views

Tryndamere - the Barbarian King JS-Rework-by-Shadow Guardian

Health ; [ 626-2292 decreased to 425-1615 ] Health Regen ; [ 8.5-23.8 increased to 13-30 ] Armor ; [ 24.1-76.8 increased to 30-81 ] Magic Resist; [ 32.1-53.4 decreased to 21-38 ] Movement Speed ; [ 345 increased to 360 ] Attack Damage ; [ 61-116 increased to 72-140 ] Attack Speed ; [ Same as Live ] Melee Range; 125 increased to 150


Fury resource

PASSIVE: Battle Fury Tryndamere receives .50% bonus critical strike damage per point of FURY he currently has, for a maximum of 50% bonus critical strike damage at 100 FURY.


Q - Bloodlust Same as Live


Reworked W - Mocking Shout [Range: 400 increased to 650] [Cooldown: 14 seconds increased to 22/21/20/19/18 seconds]

**W - ACTIVE: **Enemies with their backs turned to Tryndamere will take increased damage from anyone on your team when struck from behind. They will additionally have reduced armor and reduced movement speed for 5 seconds. DAMAGE INCREASE FROM BEHIND: 10/15/20/25/30% (back turned) FLAT-ARMOR REDUCTION: 30/40/50/60/70 (back turned) SLOW: 20/25/30/35/40% (back turned)


Reworked E - Spinning Slash [Range: 660 decreased to 550] [Cooldown: 13/12/11/10/9 changed to 10 seconds.]

**E - ACTIVE: **Tryndamere whirls his sword and dashes to a target location, dealing physical damage to enemies in his path and granting 2 FURY per enemy hit. If he kills a unit, he additionally gains 10 more FURY. Enemies struck by Spinning Slash cannot auto-attack for 1.25 seconds. The cooldown of Spinning Slash is reduced by 3 seconds if Tryndamere kills an enemy.


Reworked R - Undying Rage [Range: 200] [Cooldown: 50/40/30 seconds]

R - ACTIVE: Tryndamere's sword ignites into flames allowing Tryndamere to strike all foes in front of him dealing 10/15/20% of their max health in true damage over 2 seconds + ( an additional 1% for every 60 AP you have ) + ( an additional 1% for every 90 Bonus AD you have).

**R - PASSIVE: ** When your health reaches 1 Health for the **next 1.5/2.0/2.5 seconds you are immune to all damage **and you **regenerate 10/15/20% of you health during these seconds. Fury builds twice as fast while the passive is active. All lifesteal/spellvamp/health regen items/stats do not restore health while the passive is in effect, skills/spells that restore health are unaffected by passive. PASSIVE Cooldown: 75 seconds.

Notes; This rework is done solely by me, Shadow Guardian a rework based off the live server Tryndamere. Significant emphasis on damage output over defense. Looking to provide reliability and intriguing potential while retaining a similar feel. Thanks for reading, hope you enjoyed, comments welcome

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