A Day Wasted
Started the day with 55lp Silver 2. Trying to get at least Gold 5 before the season ends. I honestly just want to get to Gold 5 to stop playing ranked because it's cancerous at this point, but that's slightly beside the point. After a few hours worth of gaming I am now sitting back at 52lp. Won a few, lost a few, won a few, lost a few. But it seems like there's a theme:
Every time I would be 1 match away from a promo series, I would get stuck with an intentional feed, or a troll, or just such a giant mismatch that it felt like rito matchmaking was stonewalling me. The last match I played (a loss) ended due to our top lane Nid against a Yasuo building full tank and telling the team "Who cares, it's a game, you're worthless to me." before providing nothing to fights, and dying repeatedly. I realize this is the most overplayed thing on the boards, and in Lol in general, but a what point does riot actually make some effort to weed out players who are not in it to promote a fun experience?
You see. People have argued with me about this before, about the fundamentals of these points and such, but I don't see it any more clearly cut:
This is a game. In its origin, before the popularity and multi-million dollar name, it was just a game. At its very core it will always be a game. Games are designed and intended to be fun for all who take part. If you play a game in real life, regardless of the type of game, from tag to football to frisbee, anything, if someone is ruining the experience for their team they are removed from the game. They aren't tolerated until they improved, they are simply removed. Their time away from the game is the best learning tool and punishment in one. It shows that ruining the fun for others, ruining the intended purpose of the game, is not something that is to be accepted by others. In League of Legends tho, this is not the case. Unless someone fills up chat with death threats, or personal attacks, or 20 minutes of harassment, they are not dealt any justice. There is a sense, a broad and understood sense, that the reporting system is a joke and is easily abused. The responses either non-existent or delayed beyond effective impact.
If you would argue that Ranked, is in essence more sport than game. A more serious arena than casual play. Devoid of the rules of "fun" and intended as a measure of skill and teamwork, then such behavior should have even less of a tolerance. If an NBA player kicked his teammate in the stomach during a match, or screamed obscenities at his own teammates to harass them, he would be ejected from the game. No warning, no stern talking to, you're done. That's how it's handled on the professional level.
So where is the balance in LOL. If this is meant to be fun, why let others ruin it? The argument that "it only happens at lower elo" just means that an entirely massive percentage of the player base is subject to this based solely on their current skill level. And if you would say that it's not as widespread as you may think? Simply google search the league community, or browse the boards.
It's a problem. A problem that requires Riot to react with a swift, stern hand instead of the gentle hand of forgiveness and reform it's been displaying for the longest time.
Thanks for the read. 