Improving Hextech Gunblade
Currently, very few champions build Hextech Gunblade, and those who do rarely build it. I've read posts from Riot saying that the item is hard to balance. This is true for multiple reasons:
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Since Gunblade generally doesn’t scale well with either the AP or the AD track, it is only useful if it is incredibly cost-efficient.
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If Gunblade is incredibly cost-efficient, then it becomes a “must-build” champions who can “double-dip” and fully use both the AP and the AD.
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If Gunblade isn’t OP on champions who can double-dip like this, it isn’t worth building on anyone else.
What if instead of giving tons of AP and AD, Gunblade scaled with all damage types? For example, reduce the stats from “45AD 65AP” to “25AD 40AP” (about 1200 gold value), and add "Unique Passive: Increases damage dealt from all sources by 15%" (exact numbers subject to change). Gunblade then becomes the ultimate hybrid item, not because it is good on hybrid champs, but because it scales with anything. The scaling should be about 75% as cost-effective as other scaling options such as critical strike, Rabbadon’s, armor penetration or magic penetration, so that building Gunblade would be a trade-off. Champions could scale all of their damage at once, but would sacrifice some scaling for their primary damage source.
The altered Gunblade could be used in a lot of different situations:
• Traditional “hybrid” champions who want to scale a mixed damage build
• On-hit champions
• Auto-Attackers who build primarily AD but want to increase damage on an AP abilities.
• Champions who do a lot of their damage from items
• Champions who deal true damage, which often doesn’t scale with other sources
• Champions with relatively poor AP ratios who benefit from spell vamp
Champions who can’t “double-dip” because they have middle-of-the-road AP or AD ratios could still feel good about building this item, since only about one quarter of the item cost each would now go towards AP and AD. At the same time, Gunblade would be much less OP on hybrid champs, because the free stats that Gunblade gives as a hybrid item would be reduced.
The thing that excites me most about this change is that building Gunblade would often be a game-to-game decision. Do I want to max out my autoattack damage with Infinity Edge, or would I rather benefit my spells as well with Gunblade? Team comps and personal preference could influence this a lot.
As an added bonus, instead of giving Life Steal and Spell Vamp, these stats could be transformed into “Unique passive: restores health equal to 12% of damage dealt from all sources.” This would then include on-hit effects and item damage. I realize that this could be difficult to balance, but it at least deserves some consideration.