Retaliation option for griefers

deadlychuck·7/28/2014, 7:29:27 AM·3 votes·384 views

Something needs to be implemented which allows for active punishment and prevention for griefing. I know riot has been tough in the past with banning anyone they damn well please. Although it doesn't solve the problem of active, more or less real time, community prevention of griefing. When you get into a game where an ally walks into the enemy team/turrets dancing. Then it's made all the worse when you can't even end the game due to them having a friend with them to stop the surrender vote.

Then you know damn well the other team will not surrender, because hell it's a free win. Also we've all seen it where someone is so far ahead they can't possibly lose, so they delay winning the game. Meaning the people on the team getting completely screwed over are trapped in a 40+ minute game where their team can't win and the enemy will not try to.

The funny part is, that i'm not even talking about losing LP or failing a promo because of this. I'm talking about unranked, purely wasting someone's limited time because you feel like being dick and there is nothing they can do about it, because most systems off the top of your head can be abused.

Something needs to be done. Even if that means giving more power to the community. One unique system i thought of was an adaptation of the spectating system and tribunal. Where players can put in a ticket to have their game reviewed by others of the community. Players can watch a random game, that's been reported for a greifing player, and maybe 20 random people spectate the game, vote, and can end the game early in a draw. Obviously there has to be some reason people would do this, and to put it simply IP. I mean voting would be pretty quick and simple, and you could add in a type of daily bonus system so that more people would be willing to put in 5 minutes for an extra 100 IP once a day.

3 Comments

Luner Hunter7/28/2014, 7:46:53 AM1 votes

i like the notion you have here... but there would have to be some kind of in-game report button you could use that would trigger the draft of "20 random people", then say you were already 15 minutes into the match how can you watch each player for the whole 15 mins at the same time in "just 5 minutes" to ensure that multiple people are trolling or that one player is just playing badly? not to mention the rest of the possible abuse cases of this function or the fact that AT LEAST 20 people would have to be sitting around doing nothing to be able to be drafted into these "on-the-spot" tribunals.

I'm not saying I wouldn't like to see something like this done but I am saying that it would take

20 ppl (x) X number of matches = number of ppl (x) duration of match = time spent on tribunal

You can't say someones trolling by looking at one bad play... and you can't say that someones NOT trolling at the same time watching just that one bad play...

You also have to look at the skill level and rank of the "randomly drafted players" as a lot of higher ranked players will say people are trolling if they pick an odd champion say Lissandra for top and proceed to play poorly because it's their first time trying it. Also the lower ranked players might not see what is being called "trolling" as trolling. So there would be mass cases of false positives of people trolling because of each individual's interpretation of what trolling is and when someone is and isn't trolling.... Are they just bad? OR Are they trolling?

EDIT: Also it would have to be anon about WHO might be trolling as to not give any bias to the "randomly drafted people" when loading into the recording of the match... otherwise they will be less likely to look at the whole situation (and game) and more likely to just vote to negatively impact said player with whatever punishment the tribunal would be able to handout.