Lore Trends by Champ Releases

MrSc0tty··10 votes·2,223 views

2009: The Original Crew

All champions at this point were billed as entities summoned "from other worlds" to fight for the League. As yet, the major factions such as Noxus, Demacia and Ionia were outside players, and Riot was very much throwing things at the wall until they stuck. The foundations for Freljord, Shurima and Ionia were laid down, as well as Teemo and Tristiana, who were at the time different races (yordles and meglings). Much of the canon from this era has been ret-conned, with champions taken from their own unique odd little settings and fitted into their modern canon slots (like Karthus migrating from the howling marsh to the shadow isles). The concept of summoning from other worlds was quickly retconned and today very few champions reflect that lore, the clearest being Morgana and Kayle who have not been integrated into Valoran

2010: The High Era of Politics

The lore really got into swing with the introduction of the various faction crews. Each champion released was tied carefully into existing champion factions, and we got many Demacian, Noxian, and Ionian champs. Poly over and Zaun were somewhat expanded and a clear cut factional theme took hold. This combined with the cohesiveness of the Institute of Lore makes this era the high point of the game for many when it comes to storytelling.

2011: The Drying Well

The limitation of the factional setting turned out to be the lack of truly interesting character types available. Woman/Man with weapon/magic can only carry so far, and it's around here we see the fall of Leagues cohesive Lore around about Riven. When we've got the head of Noxis and the prince of Demacia fighting, where else do you go? At this point, LoLs designers cared more about characters they wanted to make than fitting characters into the factional categories. They hadn't made an oddball like Rammus or Amumu in a long time, so the pendulum swung towards the modern era of League's lore, and if 2010-11 was the High Age, this was surely the Dark Age.

2012: Detroit Trope City

Almost every character in this region becomes a one-off, generally following a well known character trope to make them attractive and interesting "at a glance". To find Xin Zhao interesting, a player must first care about the Noxus/Demaci conflict and it's relationship to Ionia. To find Rengar interesting, a player must only recognize that he's meant to be a knockoff Predator-his only character is a takeoff of that pop culture character, as it Khazix's. Characters like Volibear, Nami, Fizz, Ziggs are released only because League didn't have a character like them and individually they were judged more interesting than the Karma's and Swains of the previous eras. Occasional faction champs were released, but few and far between and usually they weren't tied in with the others as they had been

2013-14: The Slowdown and the Era of Dissolution

Champ releases reaaaally start to slim out 2013-present. The lore is either near-nonexistent or is started but never finished, like Lissandras Freljord conflict. The cohesive Institute storyline with the players as summoners is not ever added to, and all references to that are removed from in game wherever possible. Reworked champions' lore is fragmented to remove them from that narrative and from the "tacked on" character interaction they had before.

2014: the death of the Bio Paragraph

Lore is reduced from a short bio paragraph explaining a character's motivation and backstory to short, ~500 word fan fiction style stories. Old champions who are reworked receive the same treatment such as Twitch and Karthus, and most new characters are just a picture and a few words about This One Thing They Did One Time, in the style of the older champs with the weakest lore (IE Mordekaiser). Lore is, at this point, completely dead.

19 Comments

Serpents Embrace3 votes

I don't understand people with opinions like yours. What do you want them to do, release a novella for every champion? The lore is cool and all but isn't and never has been the main appeal.

Really, where do you get off saying it's "dead"? Less resources in it doesn't mean is discontinued. Updates and expansions will get done when there is time to get them done, in the meantime why don't you play some of the game the lore solely exists to support?

MrSc0tty7 votes

Because there hasn't been a lore update in over a year? At all? For anything? Other than new champions arriving, tell me one thing that's happened in the lore in the past year.

Lissandra ashe and Sej had a smack down, nobody won, didn't get resolved in any way-they didn't even tell us who won the vote.

That was the last actual lore related event. Compare to the Noxus vs Ionia match during the "high period".

What I want is:

-an actual bio for each champ, not a fanfic -do something wit the lore every once I. A while. Av event every 6 months would be totally reasonable, tie in pro teams somehow like with noxus v Ionia. -set up a Star Wars expanded universe style fan lore in the style of the JoJ edited by riots lore team.

Done.

Serpents Embrace2 votes

What pay off do you expect that to yield?

And further, why solidify contests between champions as past events? If Ashe "wins", how empty and stupid is that quest going to feel in game?

It's great when the lore gets an update but if it's all you're here for I think you're in the wrong genre of game.

MrSc0tty1 votes

What pay off do you expect that to yield?

And further, why solidify contests between champions as past events? If Ashe "wins", how empty and stupid is that quest going to feel in game?

It's great when the lore gets an update but if it's all you're here for I think you're in the wrong genre of game.

If they have a lore team, they clearly want some kind of lore. I'd be fine with Riot firing the whole team and just making every champion as an unrelated one off. Ditch the league, ditch Valoran, and just put all those resources into, oh I dunno, maybe more than 4 champs in a year.

But that's not happening. We have a lore team, just like we have an esports team. If the esports team was consuming the resources it does now and producing videos of an amateur shout caster holding a shaky camera and filming one of the players computer screens.

If the department exists and consumes resources in the company I am within my rights as a paying customer to ask for a quality product.

Serpents Embrace2 votes

You're aware that the esports has people who do nothing but esports, right?

The lore team isn't like that. IIRC, it's people who have other, higher priority jobs that also participate in trying to assemble the lore. And it's unlikely they have the power to schedule events or control what's going on the release roster. Since lore updates almost all have been in tandem with an actual content update.

And what paying customer? How much actual money have you sunk in to bring lore for this game? Oh you've bought rp? What did you use it on, expanded pay per view stories? No, you used it on skins or champions which takes Riot to divert resources to the skins team and the champion designers.

And four champions a year is fine with me if they stay on the quality level they're at, or continue improving. Bit I guess you're more of a quantity person.

King Astroslikk3 votes

That's kinda the problem. They have tons of people on nothing but esports. Riot has become this huge esports machine and this has left many of the Seasons 1 & 2 players very jaded. When we buy skins and champions, the idea isn't that you're funding a certain section of Riot, that would be silly honestly. Instead, you're funding the entire entity known as Riot Games.

Now then, it is upsetting that Riot turned their back on a very interesting and promising lore base. They fired much of their old lore department as I recall (around the time they stopped doing the champion judgements on this site), and re-purposed those that stayed inorder to fit the quickly growing company's agenda. I don't blame them for that, it was the best choice at the time. My problem is that they never truly came back and did anything to either continue or tie up the lore. The Frejord event was cool until it withered away into the emptiness and left more questions than it answered.

In the end, I think I'm a member of the minority. People honestly just want to play this game and forget that there ever was a Journal of Justice or Judgements or really any context to the champions being there in the first place. If that's true, I'll live, but it is saddening.

Serpents Embrace2 votes

:\ Kind of annoyed you lumped me in with your jaded minority.

Nonetheless, I don't know anyone who wants to forget the JoJ, but I don't really know anyone who misses it either (besides you now, I suppose).

And I feel with the nature of the game being as it is because there isn't much movement in time in the lore, or at least it's difficult to do so because champions don't age and conflicts between champions [Kha/Reng ; Renek/Nasus; Kayle/Morg ; Ashe/Liss/Sej etc etc] can't resolve because they need to be continuously available. There are lore updates during really big release events and I think that suits the game pretty well.

I think you're just gonna have to bite the bullet and survive 'cause there's no feasible way to incorporate large lore updates with the current system. :\

King Astroslikk4 votes

I'm sorry if you feel differently about being jaded, but there's only so much I can care about Riot pushing esports down our throats without giving us as players a stable game to actually use. Why is it acceptable for all of NA to be on a single server? Why do the servers still go down pretty reliably? Why is it still on Adobe Air? Anyways, this isn't the thread to voice my complaints on anything but lore.

We can't have massive lore updates at all though with the way that Riot has cut and shaped their lore. By getting rid of the JoJ and the like, they got rid of their ways of moving the lore forward. For almost 2 years we have been stuck in a limbo as far as the lore goes. I wouldn't even mind Riot completely overhauling the lores if they just gave us something other than fanfics they could have written in a little less than 20 minutes before the champ was released. It's true that in order to keep certain champions in the game their personal battles must continue on, but why can't there be more turmoil for all of them to deal with? What's so wrong with a continuable narrative? I feel like if they gave us a little more love in the lore department, this game would only get better.

TheBadness1 votes

what does any of those examples you used in your first paragraph have to do with Lore.

nothing.

If they addressed everything that you mentioned in your first paragraph BESIDES lore, the game would only get better.

King Astroslikk1 votes

That is kinda the point of the last sentence in the first paragraph. Anyways, I agree, if they address all the problems that I did bring up in that first paragraph the game would be better off.

TheBadness1 votes

agreed. I've been playing since season 1 and i couldn't care less about lore. It does nothing for a genre of game such as this.

They stopped with the lore because of me. And now because they think i've "manipulated" them they're going to do the exact opposite of anything i say. Which i don't mind. Because then they can see for themselves how useless it is to give in to every demand of the community.

BottleCapster3 votes

Lore tells us Who the champion is, and why they fight. It allows us to glimpse into what kind of person they are off the fields, and lets us know more about our favorite champions. What i find most disturbing about recent lore developments isn't the fact that there are these short story things coming up, because something from the PoV of someone in the world is great! However i do resent this as being the champion's actual LORE. These stories, especially Gnar's recent lore release which literally tells us NOTHING about his backstory. Why does Gnar have the ability to change into a monster? Why was he locked in ice? How did he GET locked in Ice? Why is he fighting in the fields of justice? (This one hasn't been answered in FOREVER)

Things like this give us insight and make champions more relatable, we get to know them more, and tbh these recent lores feel more like additions to lore that does not exist rather than lore on their own.

TheBadness1 votes

because he's complaining just to complain.

Whenever riot releases something that's "Lore" related, they get a bunch of flak from people's criticizing the work they've done....or they get some praise for what they've done from others. However either way you look at it, no one cares about the work they've put into it after a month.

The freljord release did exactly what for the community. It was completely lore related. And now? No one could give a damn about the freljord. The ARAM map is a freljord based map. However i bet no one even thinks about that fact and they just view it as the aram map.

People have been bringing up issues about the lore and he's just bandwagoning to create more noise.

CupcakeTrap2 votes

Riot hasn't released much narrative lore, instead focusing on Champion concepts and bits of theme. I agree it would be nice to see more narrative developments.

In the meantime, about a year ago I began Factions, which develops an ongoing plotline based on the outcomes of faction versus faction matches that anyone can join. We're about to hit the sixth arc, which will center around the discovery of a new continent. You can vote for which factions you want to be playable here. Each faction gets a roster of Champions selected for story, feel, and gameplay reasons. ("Feel" refers to how the Champion matches up with a given faction's overall tone: e.g., steampunk for Piltover. Even before they retconned his lore to make him Freljordian, we had Olaf on the Freljord roster, because he's obviously intended as a "Viking Warrior" or the like.)

We actually just published the second issue of our version of the Journal of Justice, The Summoner's Herald:

http://i.imgur.com/aLdORUT.jpg

You can read it here: The Summoner's Herald, Vol. I, Issue 2

Our general lore page is here: Factions Lore Archives

From my perspective, it's pretty neat that Factions lore develops based on actual match outcomes and player decisions. It keeps it surprising, and takes advantage of the LoL "excuse plot" to put players in the center of the action, rather than just handing them a top-down story from on high.

MrSc0tty2 votes

Actually you guys are who I had in mind for a Riot Approved "expanded universe player driven lore".

CupcakeTrap1 votes

Aw, shucks. Thanks!

Ironclad Dragon1 votes

Imagine League's story with A Song Of Fire And Ice vibe.

Magic users are closely observed and scrutinized as living catastrophes (as I understand, the Rune Wars were basically nuclear wars, killing countless people, reshaping the landscape and leaving fallout that renders the land inhabitable; Rammus and Wukong are technically mutants because of this).

Omnipherious1 votes

Lissandra ashe and Sej had a smack down, nobody won, didn't get resolved in any way-they didn't even tell us who won the vote.

Untrue, Lissandra technically won.

http://i.imgur.com/gjhuuth.jpg

Overall the score was:

  • Lissandra - 35.3125%
  • Ashe - 33.675%
  • Sejuani - 31.0375%

Even though Ashe and Sejuani have different ideals in regards to the unity of the Freljord, the fact that both are in opposition to Lissandra gives them a good chance at victory should they ever form an alliance.

That said, you are right that it didn't get fully resolved. However, from what I've gathered this seems to be intentional. The only event that ever occurred and had resolution was the Noxus v. Ionia match. While this is saddening, consider that Riot has been preaching improvement of that which is old in League. Lore is no different. I believe Riot is attempting to lay groundwork for all the different bits and pieces of information before bringing them together. The people who are actively working on things 'behind the scenes' are probably not allowed to disclose any more that tidbits here and there.

This goes back to the whole Aatrox being part of past battles (possibly even in the Freljord and could have been the reason the Watchers lost in the past), the Shadow Isles shenanigans, arrival of Vel'koz, Spirit Guard Udyr comic, heck even Braum and Gnar are arguably directly related to the Freljord event.

It is an exaggeration to say lore is completely dead. There is just very little to go around because Riot isn't visibly focusing on it. Riot themselves have said they want to flush out the world, they have a story to tell, etc etc.

That "A New Dawn" cinematic was supposed to help do this. It showed you the nature of some characters but it was yet again, a battle on the Rift. It was a good way to get new people to try the game based on the cinematic alone. Lore-wise, as long as these cinematics take place on the Rift you can't say that is moving lore forward without some other backdrop. If they made a cinematic that showed something like:

  • Noxian army + champions invading Ionia
  • Institute of War / summoners intervene and force a match on the Rift
  • Show Ionian reps winning, Noxus leaves Ionia in peace

There you go, interesting fantasy mini-story that can pull new players while staying relevant both gameplay and lore wise.

Quite frankly, I think Riot could generate plenty of interest for League if they focused on lore even if it was to play catch up. You could make a 1-minute short animation or even release a 3-4 page comic about Quinn when she went to the Freljord. Maybe one about Vel'koz visiting different sites for 'knowledge'. That's super accessible to everyone, can generate interest in characters/skins and takes way less time than a big 3D cinematic. More money to be made, new players can be attracted and lore-hogs get their fix. Easy peasy. I mean really, which do you think works better?

  1. A random person stumbles upon the pictures and text detailing Zac's birth/upbringing
  2. A random person stumbles upon a comic about Zac

Don't you think it is infinitely more likely that this random would say, "Hey what is this from/of?" when they see a comic instead of text on some forum?

ManicRomantic1 votes

as posted on another thread......

"Riot MilkManiac (NA) I'll take a shot at this. For clarity though, I am not on the lore team. However, I am a huge lore geek. I, like many of you, love books/movies/games with massive, fully fleshed-out worlds (Kingkiller Chronicles anyone?). So obviously, when I joined Riot, one of the first things I did was to gobble up any lore-related information and understand what's going on with it.

Here's what I learned: Lore is by no means forgotten. I'd like to draw a comparison to the Summoner's Rift Update. Around winter a lot of players started asking why there was no winter-themed Summoner's Rift. Some players assumed Riot just didn't care about the map anymore. However, by now it should be apparent that we didn't ignore flavoring the map, but instead we had most of our environmental artists working on SRU, which in my mind is much more important than having a winter-themed map. In fact, I would argue that making a skin for an older map, and delaying a newer map to do so, would be a disservice to players.

Getting back to lore, I know that since Freljord, there's be almost nothing related to lore that has come out. I also realize that many players, such as yourself, have determined that we are starting to "get cheap" with our lore and our world, and given the visibility you have, that's an understandable conclusion. But let me pose a different theory. What if the Lore is like the current summoner's Rift: It's functional and has some really cool features, but it also has some glaring bugs and is by no means as pretty or as flushed out as it could be? What if the reason why there are no Journals of Justice or any lore updates of any kind are because everyone related to lore is working on stuff that takes priority?

How cool would that be ;)"

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