Don't oversimplify things...
This is a very annoying behavior I see whenever a player is talking about champion design or gameplay. Players have this 'all you have to do is...' mentality.
For example, talking about balance. A champion could have a 57% winrate and just carried 4 LCS games, and be an obvious problem in the current meta. But if you mention it, you always have that guy who goes. "But if you just dodge (insert champion's name) skillshot, and just shut down (champion name) early, then he isn't a problem." Well no crud, obviously I was trying to get hit by all the skillshots and was letting him free farm intentionally!
If your argument is able to swap out champion names, item names or stat names. And stay the same. It's probably a vacuum chamber argument. As in yes, in a perfect world, where everyone performed beyond LCS levels, had unlimited team communication and perfect expectation of the enemy's actions and choices. Then yes, that solution MIGHT make sense. The world isn't theorycrafting however, or simulations. It is alive.
Even LCS players make mistakes, outplay other people, estimate better and even lose to 'counters'. You aren't living in a perfect vacuum devoid of live factors and player skill. So, if you are making an argument, check and see first if it can be swapped with any other champion. "(Champion name) is balanced because you can shut them down early." and make sure it's not a pretense that every player is perfect. Nobody would use skillshot champions if everyone could dodge perfectly. It is player vs player. Everyone hits and misses skillshots, everyone dodges and is hit by skill shots. If a skillshot was always consistently missing in LCS levels of play, Riot would make it easier to land and I ain't now LCS player, if they cannot dodge it often enough to deserve patching changes, neither can I. If a ward completely countered a certain champion in LCS levels of play, Riot would make it easier for them to circumvent it.
So stop using simplification to try and make it sound 'easy'. Because if it was easy to counter or beat, then it would show in patch notes in a few weeks.