An honorable solution to toxic players
This might be a rather long read, and any ideas, or addition to making the community better, would greatly be appreciated. I will try to read all comments, and implement them in a more extensive recommendation, that will hopefully be better worded. The situation us players have with people periodically ruining 20 minutes or more of our lives is real, and we have the opportunity to help make things better.
Riot did something genius making the honor system, a system, that had incredible potential to motivate players to improve their behaviour. As it stands, this system is only scraping the surface of helping players and has potential of rewarding positive players. Let us weigh the pros and cons of different ideas to help further integrate this system with ways of rewarding and recognizing players that make this game enjoyable for others.
The honor system allows players to get a nice decorative ribbon that designates them as a player that others have enjoyed playing with. The problem with rewards for being honorable is that people can easily just put up a façade to earn the reward, then go back to their toxic ways. However, it is extremely easy to lose a ribbon if you have earned it, and extremely hard to get it back once it has been taken from you from something as little as a warning from a case against you in the tribunal, that could possibly have been 5/9 players that swung the votes against your favor, making you lose something that took possibly 100 players to distribute. This seems to be fair enough, but allows very little space for players that have worked hard to become a positive force in the community to recognize that they are suddenly going on a negative trend. These players receive no preliminary warnings of any sort for them to work on, and simply lose their ribbon without them having the opportunity to redeem themselves for 3-6 out of about 50 games that they play.
Players need to be able to quickly recognize and potentially be badgered by the game client for games in which they have caused a negative experience for other players. The client does this very well, by informing you when the tribunal has decided to punish you for a series of games in which you have been reported. However, this system of warning a player could have earlier measures in place, potentially with the option of a player allowing earlier warnings issued to them as soon as a game ends and they have been reported in that particular game. This would definitely allow players to reflect more on their actions, so this is good, but must properly be balanced, as players can easily remember who they were playing with and might want some type of revenge against said player. It has been said that when you report a player, you will be less likely to queue with him again, I do not know the veracity of this, but if it is true, it would be extremely great for newer players, and for players in rankings that have a large amount of people to choose from. This Queue control, if it is in effect would greatly help people avoid negative experiences, and would be great to have for people that are on your ignore list.
Rewards for consistently being an honorable player are one potential incentive to make players work on their behavior. An ip reward for being honorable would be extremely good. Perhaps, if the player were to get a smaller reward per game of IP for a win/loss, it would be more beneficial. Perhaps even giving a discount on runes would be good.
For the discount on runes, the idea is that as a player reaches level 30, they will have received the opportunity to prove that they are a honorable opponent, and runes are extremely important when you hit the level 30 mark, and continue to be important when you start making rune pages for specific champions.
Something as small as 3% more IP per game for being an honorable player would be a good incentive, perhaps something like 5-3% off of runes would be nice. It is not much of a difference, but is definitely an extra incentive for players to refine their personality.
Here are a few other ideas I quickly wrote down, I'll likely edit them afterwards to make them easier to understand:
Perhaps even something as cosmetic as having your name in-game to be of a different color, that you could chose based off of icons that you only have as long as you are an honorable player, but that get lost as soon as you get a warning from the tribunal.
Perhaps even giving an honorable player the benefit of the doubt in the tribunal system can also prove to be an incentive. maybe making your honorable status give one collective vote to pardon you, since the community has clearly decided that you have been a good person to play with in the past. Maybe a warning of you potentially losing your ribbon could be distributed before you lose your honorable status. I personally have seen how it is rather frustrating to have worked so hard to earn a ribbon, and because you have been playing the game for so long, you get consumed by the negativity and spiral into bad player habits. Warning an honorable player of a report against him as soon as it happens, instead of after the tribunal has already seen 2-6 games in which the person is reported, will for sure make him consider being a positive influence in the next games that are to come, because the honorable player takes pride in his status, and will strive to make sure he stays consistent.
Perhaps something as little as an option a player can put on to his personal account so that he gets warned for any type of report against him following the game that he actually received that report in would help players consciously try to improve their influence on other players.
Possibly giving players that have earned honorable status the option of receiving "admin" status to the effect that their reporting a player can give the player a queue punishment of something small like one or two minutes for the player to cool off and think about his behaviour. This being, of course, something that is easily revocable if the tribunal catches said player being a negative influence in any of the cases that may be compiled against him.
Perhaps to further balance this, these honorable players may have the option of hiding their status, and looking like any other normal player, so that in a game, nobody will single the player out.
These are just a few ideas, if you have any ideas, again, please share them so that we can come up with a feasible solution to ensure players can continue to enjoy their games.