Weird FPS problem in LoL

Desiloth·8/4/2015, 7:22:28 PM·1 votes·767 views

So it's not that big of a deal but its something that has been bothering me ever since i got this new laptop. So basically on my very old laptop I could run LoL on 60fps on low graphics. But i got a new laptop that can run Very High graphics with 60 fps or more. The weird thing is there is no fps difference when I am on very high or very low. So i didn't see a difference between very high and high all that much so i thought a few fps might be better. I indeed tried this and no fps differences, as with very high to very low. I would just love to know the answer to this if anyone has had the same weird problem. I know i should i get an fps difference if i go from the lowest form of the game to the highest but it stays around 60-100 depending on where i am on the map or if I'm in combat. Thanks for any answers. :)

11 Comments

No798/4/2015, 7:23:51 PM1 votes

Change the settings in Video of your FPS cap. You might have locked it on 60.

Cheeseyoger8/4/2015, 11:20:55 PM1 votes

It may just be that your graphics have enough resources to float Very High equally as well as High. Processing works in two main ways, speed and distribution. Speed is determined largely by your hardware, and distribution is decided largely by the software involved, mostly the game itself.

Think of it like having a some friends (your hardware), a big bowl of koolaid (your game graphics), and some straws (data channels), right? Let's say there's 5 of you, and each of you can drink 1 cup of koolaid per second (speed), but only if you have a straw (a channel of data). Now High settings might be like a 10 cup bowl of koolaid with 2 straws; it takes 5 seconds to drink, but only makes use of 2 of your 5 potential people. Very High settings might be a 15 cup bowl with 3 straws; still takes 5 seconds to drink, but now you get to use 3 of your 5 people.

The added visual data from Very High vs just High may be coded to use additional channels of processing whenever available, therefore increasing your graphics without increasing the time needed to render them. It wouldn't be efficient to make every little bit of data use its own channel, but theoretically, if it did, you may get even higher fps because you have the channels to support them.

Pure speculation, but it's at least a possibility. Hope it helps GLHF

Cheeseyoger8/8/2015, 10:30:01 PM1 votes

It could be that he has fewer straws that are each faster, so 3 straws that each handle 2 cups per second instead of 5 straws that each handle 1 cup per second. This would make his overall system better (6 cups per second total vs 5 cups per second), but worse at handling multi-channel systems (each straw having to switch between tasks instead of being dedicated to one). Or, it could be that his system is set up so that a couple BIG straws can artificially split themselves into multiple smaller ones and recombine when not needed. This is something that seems to be catching on more in computers.

Basically, think Zac bloblets if they could be used as multiple tiny Zacs. If a single big task comes along (low graphics settings), they join together to make one mega pipeline (high fps), but if numerous channels come along (higher graphics settings), they split apart to address each one simultaneously (lower but more stable fps).

Again, just me rambling off the top of my head. I could be way off, but it makes sense.

Cheeseyoger8/10/2015, 12:39:51 AM1 votes

Updating drivers is always good to do when you want to max out your computer's performance. And there may be some settings in your graphics card manager that would boost your fps, but I wouldn't know what specifically. Other than that I don't know.