Dakota, the Mystic Knight
(Pretty big idea)
Hi everyone! Yea, I am back with a brand new attitude about making champion concepts! If you like my ideas, yay. If you don't, oh well! I do. Now, let's get down to it.
Full Name: Dakota Jeremiah DeBillard (Certain people can call him Kota, another champion idea, to be released soon)
Homeland: Demacia
Friends:
, 
Enemies: N/A
Class: Fighter
Secondary: Support
Powers
Passive: Sigils of Power
At certain points throughout a match (levels 1, 6, 12, 18), Dakota is given the power to create sigils of power. Each sigil represents something different, as such, each sigil has different properties. Dakota has 6 possible sigils, but can only make four of the six. He can also only make 1 copy of a sigil. A sigil's power is determine by when he purchases the sigil.
Sigils:
Ice - Weakens armor by 10/15/20/25%
Fire - Deals 40/50/60/70 more physical damage (flat amount)
Wind - Gives 15/20/25/30% more attack speed
Earth - Gives 20/25/30/35 more armor points
Corrupt (Dark) - Gives 8/12/16/20% life-steal
Holy (Light) - Deals 5/8/11/14% true damage
Mystical - Gives 25/30/35/40 magical resist
Example game build:
**Level 1: Ice **
**Level 6: Wind **
**Level 12: Corrupt **
**Level 18: Holy **
Cool note: Whatever sigil his chooses will change the color of the aura that radiates from his blade and shield. So, mainly the look of the blade and shield.
Additional note: Dakota gets a special 7th slot to store his sigil of power. Sigils cost the following amounts: 100/150/200/250 gold (levels 1, 6, 12, 18)
Q: Air Dash
Range: 950 (skillshot)
Mana: 50/65/80/95/110
Dakota dashes through the air, upon connecting with an enemy champion. He bashes them with his mallet.
Damage: 40/70/100/130/160 (+80% AD) physical damage.
Cool down: 12/10.5/9/7.5/6 seconds
W: Heavenly Wall
Range: 1000 (placing)
Size: 650 (linear)
Mana: 90 (all levels)
Dakota creates a wall that blocks 30/35/40/45/50% (+20% AP) of the damage that passes through it. It doesn't negate cc, skillshots, etc just some damage. It does block enemy movement but not ally. The wall lasts 2 seconds.
Cool down: 20/17.5/15/12.5/10 seconds
Ex. for visual: He thrust his forwards to create the wall.
E: Earth Sundering
Range: 450
Mana: 70/80/90/100/110
Dakota bashes an enemy champion with his mallet, stunning them for 1/1.25/1.5 seconds (raises by .25 per 2 levels). The ability slows other units by 30/35/40/45/50% and deals AoE damage around the primary target (the one who got stunned).
Damage: 55/75/95/105/125 (+100% AD) physical damage.
Cool down: 8/7.5/7/6.5/6 seconds
R: Enchantment!
Range: 550
Mana: 100
After 1 second delay, Dakota spreads the current effect of his sigil to his nearby allies at 40/45/50% effectiveness. If Dakota dies while the ability is active, his allies loose the aura's effects. They remain enchanted for 2/2.5/3 seconds.
Strengths and Weaknesses:
Strength:
Dakota has the ability to set up picture-perfect team fights. He excels at preparing for final confrontations. If things get messy, Dakota has the ability to break up team-fights or the turn the tables completely with his sigils. He even holds the power to lockdown a selected enemy for extended periods of time.
Weaknesses:
Dakota's more of an offensive, close-range support which can leave his ADC in sticky situations if the enemy jungler comes to pay them a visit. Dakota's passive must be used wisely. Each sigil provides different things, and some are needed more than others (Ex. He has the Earth sigil against a team the is primarily using ability power). If Dakota fails to land his Q, it messes up the rest of his kit.
Stats:
Health: 584.12 (+88 per level)
Health Regeneration: 8.16 (+1.2 per level)
Attack Damage: 54.55 (+3.4 per level)
Attack Speed: 0.665 (+3.4% per level)
Movement Speed: 340
Armor: 28.22 (+4.2 per level)
Magic Resist: 31.01 (+.75 per level)
Lore (or backstory, whichever you prefer {this is also just quick, rough backstory. If you have any suggestions, please let me know!):
No man or woman under the banner of Demacia is ever allowed to surrender to the enemy. They are too fight to the bitter end. None question that ideal because all know what they fight for. Their families, friends, dignity, honor, and so much more. Demacia's do or die attitude has propelled the country and made it a powerhouse throughout Valoran.
Because of such actions, they have been created legends worth telling. One, such as the Mystic Knight. A perfect combination of both warrior and mage. A man born to house DeBillard with infinite potential to craft things of legend with his mysterious enchanting skills, but also well-bodied and able to wield a war-hammer.
When he was but the age of seventeen, he joined Demacia's militia to train and bolster his skills in both the mystical and psychical planes. He was trained by Garen Crownguard in the art of being a true warrior, and later trained by Luxanna Crownguard, a woman of extraordinary magical power and infinite knowledge. His skills increased quickly, so quickly that he was put out into the field no more than a year later.
His enchantment and skills have earn a few medals, titles, and even a bit of fame. But, he care about nothing more than serving the Crown and upholding the values of Demacia every night and day.
Artwork: Not my own work. All rights belong to reaper78.
Special Interactions:
Kill Any Champion:
- Garen taught me that.
- :/ Man, I was just getting warmed up.
- The rune.... it's a sigil!
Respond to Taunts:
- Oh, really?
- Sure... okay.
- I prefer fighting to talking... but alright.
Respond to Jokes:
- What? That makes no... oh, I get it.
- Ha, ha, ha... real funny.
Taunt Ally Lux:
- Cast any sorceries lately?
- Do you always smile? Does it hurt?
Taunt Ally Garen:
- So... you and Kat? Huh, okay.
- Ready to brandish that blade, Garen?
Taunt Enemy Lux:
- Hmm... I always did wonder how light felt.
- Try not to blind me okay?
- Even if you die, Garen will still kill me later.
Taunt Enemy Garen:
- Just like the old days, huh?
- So, the "Might of Demacia" versus the "Mystic Knight"? Sounds like fun.
- Lux will be pissed if I kill you.
Taunt Enemy Jarvan:
- The King!? Aren't you suppose to be... I don't know, ruling a country?
- If you die, who takes the throne?
Taunt Enemy Quinn:
- Where is that bird of yours? (Valor in background)
Taunt Enemy Ryze:
- They're aren't runes.
- Runes vs. Sigils... awesome.
Taunt Enemy Poppy:
- Hammer vs. Hammer... let's do this.
Taunt Enemy Jayce:
- Your hammer is a gun? Lame.
- I don't need to hide behind a minion to be good.
New minion wave:
- More these things? God damn.
- You're kidding right? We just killed the last wave.
- Die tiny animated pieces of cloth!
Kills a tower:
- I love this hammer.
- Sigils rule, Towers... explode.
- This is why I love fighting.
Buys any item:
- Man, I need these things back in Demacia.
- I bought my own manor, and it didn't cost me this much.
- I want it so badly... but, my hammer may get a tad jealous.
- Freaking highway robbery.
- Seriously though, why do you need so much gold?
- Does it get boring just sitting there all match?
- Can I get the "Demacian" discount?