So how much of the Dynamic Queue stats are related to new champ select?

ModCaptainMårvelous·5/31/2016, 10:12:03 PM·16 votes·713 views

Before I begin: No, this is not a flat out "REEEEEEE FUCK DYNAMIC QUEUE" post. Rather, the better question is about transparency with the results and an honest question about how the positive results from the DQ post are -actually- related to Dynamic Queue.

DQ didn't come out alone. We didn't one day wake up and see only DQ on our doorstep. Rather, there was a basket holding this baby. It was new champion select. The new champion select:

  • Let you queue for specific roles (2)
  • Let you declare pick intent.
  • Show you what role you got before the game started.

In a lot of ways, it was an improved version of teambuilder. You got to have a pick and ban phase on top of getting whatever role you were aiming for. It was awesome...but, as I said, DQ was the baby in the basket.

Now, we can throw around statistics, but lemme just get to the meat of the problem I have with all these positive statistics and people who feel strongly about DQ being the right thing:

#How much of this was Dynamic Queue and how much of this was the new champion select?

Was DQ the right path or was it just the blemish on an otherwise amazing new champion select? Are those positives Riot boasts about related to the system of Dyanmic Queue or are we seeing that people actually consider the new champ select the real joy and DQ is something that subtracts from it? Most of all, was new champion select only shipped to make people associate it with Dynamic Queue?

We'll never know these answers because Riot seems to have put a coffin on DQ. But it's worth asking if all these grandstanding claims about how much better the game is and how much happier people are is related to the queue choice or related to the champion select in and of itself.

3 Comments

ModIts Yuu and Mi5/31/2016, 10:14:05 PM3 votes

༼ つ ◕-◕ ༽つ Give us Solo Queue ༼ つ ◕-◕ ༽つ

Daen5/31/2016, 10:24:21 PM3 votes

I don't have data to support this conclusion, but logically speaking I would expect most of the improvements to be coming from New Champion Select rather than Dynamic Queue.

Role selection was historically a huge contributor to toxicity right from the start of queuing, and essentially encouraged people to fight over roles instead of just focusing on getting good compositions and teamplay together. New Champion Select almost completely solved this by allowing players to set preferences, which cut fighting in champ select down to almost nothing.

All Dynamic Queue has done, comparatively, is increase the number of people you can have in a premade together in ranked. It's far smaller a change in regards to its potential effects on toxicity, and it actually introduces a greater potential impact of large premades ganging up on or not playing around people outside those premades.


A decent way to visualize this difference would be to do the following:

  • Record average toxicity in Normal Draft before the addition of Dynamic Queue/New Champion Select
  • Record average toxicity in Ranked Draft before the addition of Dynamic Queue/New Champion Select
  • Record average toxicity in Normal Draft after the addition of Dynamic Queue/New Champion Select
  • Record average toxicity in Ranked Draft after the addition of Dynamic Queue/New Champion Select

If the difference for Normal Draft's before/after and Ranked Draft's before/after is even remotely similar, that would indicate that Dynamic Queue had far less impact than New Champion Select. The reason for this is that Normal Draft already had dynamic queuing before the reworked implementation, but Ranked Draft did not.

The only variable that really changed for Normal Draft was New Champion Select, so if Ranked Draft went through a similar change it means Dynamic Queue may not have had as much of an impact as Riot is saying.

Jalkan6/1/2016, 4:53:15 AM1 votes

you're right, let's get another survey out.