Continuing to fix the game.
First came balance changes. Now comes the reworks!
P:Yorick I honestly dunno
Q:Yorick summons an uncontrollable ghoul that seeks out a target and damages them (prioritizes champions) gains increasing MS over time.
W:Yorick summons an uncontrollable ghoul that seeks out a target and damages them (Prioritizes champions) slows enemies(Flat amount+number of enemies near) within a certain radius of it.
E:Yorick summons an uncontrollable ghoul that seeks out a target and damages them. (prioritizes champions) the ghoul drains its targets life force each hit. Upon dying yorick gains X amount of (Flat + amount drained) hp back
R:Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance. Getting a kill during this grants 1/2/3 seconds(based on ranked) increased on duration.
Ghouls should now be like Yorick's ult. Transparent ghoulish things(maybe skeletons?) that walk around and seek out its target. It should also work like Kalista's spirit things. He summons it and sends it out. No more of that point and click crap. This adds clear counter-play where as before if you got into yoricks range you had no choice but to have the ghoul summoned on top of you with no way to counter it but get zoned insanely hard. They each do their own unique thing same as before. His ult is fine but there should be a reward for getting a kill during it. His passive should change to make him a fighter like it says..not a tank
I know you're probably expecting to see someone like
next but truth be told he's not that bad. He's easily one of the best duelist in the game. He can get fairly tanky with his passive + W. He shreds tanks really well. He's ranged (bonus!). He honestly just needs a few number fixes, VU, and maybe make his ult have like xerath ult tier range but make it cast faster and give him less armor/mr the further away he is to prevent abuse. (like taking someone out of a teamfight and sending them to tower) A know people will probably try to ult from fountain but it should be be restricted to enemies within a certain radius of fountain. (Like not allowing it to be used from behind nexus)
is a really..strange case. It would be easy with the way old vision was but now it's pretty hard to balance perma-stealth with the new vision changes. You don't want her dealing a ton of damage or that would make her crazy OP, but you don't want her weak since she's not a tank. Riot seriously didn't think her through..
I know is one but I don't want to just have her and yorick on here. (I'm super sleepy so thinking is hard) so list any champs you think need a rework and ill get back on it.
For the people who will probably hate this thread or the previous and downvote. The title is just that, a title. Both threads are purely my opinion on how I THINK the game should be balanced (Fixed) so don't bring none of the bs here