@Lyte - Has IP rewards for honor been considered?
So I was thinking, why can't honor points be worth a bit of extra IP? At first I thought 5 IP each, giving a player a possible addition of 45 IP per match. I also thought a different approach would value only honors involving teammates, worth 10IP, and in both ideas limited to players not currently in your party.
This would have the benefit of: A) decreasing player toxicity, increasing teamwork and rewarding players who consistently demonstrate exceptional community spirit. B) remove the need for any convoluted reward system and reduce need for punishments C) Improve YoloQ play by reducing the stress associated with negative players outside of your party.
Possible counter-arguments: A) Nothing would change - The benefits of reward-based conditioning have long been known. At the very least, problem players would at stay quiet rather than display negativity, in the hopes of extra IP. I believe its safe to assume that eventually these players would actually come to embrace positive behavior over time, instead of relying on a reward, when they notice an over-all improvement in their enjoyment of the game.
B) Abuse - That's why I think a team rather than match based reward system would work better. It would reduce honor spam and increase the individual worth of each honor point. By limiting the IP rewards to honor points from players outside of your party it removes the possibility of "free points."
At less than 50 IP per match, it would hardly be economy breaking. I don't know what the average daily number of games per player is, but at a reasonable sounding five, the total possible IP earned would come to just over the value of a daily double. Also, this approach benefits newer players the most, as they obviously have more to gain from the free IP and are usually the most in need of positive encouragement. Players further up the ladder have less to gain with less need, but benefit from the improved positive atmosphere.
This bottom-up approach would be an ideal way to improve the community as a whole. As players learn and improve they will take their attitude to higher elos where they not only will appreciate the positivity, but will also be role-models for new players. As much as I appreciate the improvements to the punishment system and understand its place as part of the greater whole, I feel its time that the carrot matches the stick.