New HUD suggestions

Stackless Python·7/11/2015, 7:48:36 PM·1 votes·418 views

The style of this new HUD reminds me of RuneScape 3 release HUD, but without all the customization. optional menus, and the ability to close unwanted parts. I really liked the RS3 HUD because it allowed the player to change everything and move it where they found it best. You can resize everything, split all part, combine parts, create windows with tabbed sections, change the overall style, change the font type, change the font size, save and load layouts, and do this all while in game.

If you take a minute to google "RuneScape 3 HUD" you will find a ton of examples of customization, and they made that happen in a browser game running on Java, which had to account for every type of screen size. League of Legends has set screen sizes, tons of room on the screen not used (look at the number of streamer ads), and it has programming languages which are good at making and displaying these types of GUIs.

The biggest problem I have with the new HUD is learning it all over again. I like the way it's setup now, not because it's efficient, not because it's clean, not because it looks new and cool, but because I know how it works and where to find my information. If you spent more time making a HUD like RS3 did, you will appeal to WAY more people playing the game. I personally would use the RS3 style of customization to move everything back to the current HUD placement and resize a few of the more important parts.

@Riot: Would like to hear your thoughts on your own new HUD design, and if you would consider allowing more customization.

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