Players are toxic because

Malkire·10/20/2014, 9:38:53 AM·2 votes·752 views

Players who become angry during matches do so because they know the players around them will never get punished for there poor playing or the way they are trolling is untraceable. Some players troll in the before and after chat, and it effects the outcome of the game dramatically. For instance, before a game starts players will cause the team to fight, making it hard to work as a team. There is no way to prove this. A game i was just in, I was going about the game it was 3/13 with me only having any kills. I had no problem until i start watching the top lane. The sion would ult while standing in front of a wall. He did this several times. I asked him if he was new to sion. He says yes I am... this player will not get in trouble for this but in ranked I believe he shouldn't pick things he has never played.

My thoughts to reduce players anger and stress levels in ranked Qs would be to implement a system. First we have to beable to report trolls in team select. Second, we need a way to punish players for making others pay for there poor playing. Add a button that at the end of game you can check. If 80% of the people playing in that game check it that player would get a mark. People with a lot of these marks would get put into the same group and would end up getting what they deserve people like them to play with.

I think this system would help ranked play because it would be more about skill rather than who gets the troll or bad player who somehow got into your game. Trying to help players mid game to improve makes them get angry at you for pointing out mistakes and I don't think that will improve peoples game play since it turns into a argument 99% of the time. If anyone has a system they think might work to address players doing things the tribunal will not punish but is obvious to players in game post here. Also why isn't there a before and after game tribunal?

4 Comments

Kikirino10/20/2014, 9:51:04 AM1 votes

The reason players get made is actually that no matter what, if you have trolls or shitty players in your game, you are stuck with those players until the match ends. You could leave but then you risk getting punished yourself. Once you accept that match you are forced to play it out to the end and there is nothing you can do. In baseball, if a player refuses to try and hit the pitch or catch the pop flys or tag the runner you and everyone else can just leave and find a new person to play with. In football, if a player refuses to tackle the guy with the ball or runs the ball into the wrong end zone you can leave. In everything else you can fucking leave. This relieves a lot of the anger in those moments. Sure, you will be pissed for a moment but once you guys decide to get away from the troll player you are fine to start a new game. In league you have to finish the game. You are force to either suck it up for AT LEAST 20 minutes or you can get punished and leave.

That is the core of all the anger people have and I have read tons of suggestions that players have had to fix this issue but Riot doesn't even comment. They could come in and say "this is why this won't work" but they don't even do that. For the foreseeable future we will continue this bullshit style of 'punish the victim' gaming that is League of Legends.

Sadistic Cheese10/20/2014, 12:26:30 PM1 votes

1: SMITE actually has a decent system for stopping people doing 'first time ____' in Ranked queues by simply REQUIRING players to play X amount of normal matches with a certain character to be able to use them in Ranked play. Game modes other than Conquest (what we know as 5v5) reward less progress towards unlocking the character in Ranked than playing in Conquest, which is the map Ranked play happens on. I still think Riot should implement something similar.

2: The whole 'Prisoner's Island' concept that you suggest has merit in theory, but if it were to EVER be public that this person was in a...'low-skill queue' let's say...things would go very badly. This community already has a stigma about being in Bronze Ranking that makes people go to absurd lengths to get out of it, whereas if the stigma was dropped and people didn't CARE about it, or understood that they were there for a REASON, things would be better. I can just see people making more 'OMG why are my teammates noobs?! Rito pls!' posts because they're stuck in a low-skill queue group and feel they shouldn't be or they don't know it. If they find out? oh god...then we'd get posts such as:

"I'm not low-skill! I went 13/0/12 as Rengar!" "OP fails to mention this happened ONCE until other posters point this out, only making OP more angry"

Yeeeeah....not in the mood for that, sorry.

3: Perhaps you might find your stress levels are better if you shifted your OWN mindset instead of worrying about others? Why is Ranked a big deal? Beyond Gold what do you get out of it? More serious play? The way I hear it the Ranked Queues are so full of Trolls that I'd be surprised if ANYONE gets serious play. Why must EVERY game be won, or why do you need a 75%+ average win-rate? Just play and try your best. If you lose, you lose. If you win, you win. If the worst, most earth-shaking thing that happens in your life is not getting out of Silver (for example, dunno what rank the OP is), then you got one heck of a life.

themaddscientist10/20/2014, 1:03:26 PM1 votes

Players who become angry during matches do so because they know the players around them will never get punished for there poor playing or the way they are trolling is untraceable. Some players troll in the before and after chat, and it effects the outcome of the game dramatically.

Poor play isn't in and of itself punishable. If they are truly as bad as you claim and silly enough to first-time a reworked champion, then their MMR will reflect that nonsense. We already have matchmaking in place to put people at their skill level, why should we punish people for being "bad?" There are some thing that we can point to as being "bad," such as high deaths or low cs, but that in and of itself doesn't signal that you are "bad," you might just be having a less-than-stellar game, be on tilt, or any number of other factors. What is "bad" can also be highly subjective, and you definitely can't figure out whether someone is "bad" or not based on a single game. By that logic, I can call myself the worst Nami player based on this game and call you out for being a terrible Lucian with this game, even though the general trend doesn't seem to be the case with either one of us.

My thoughts to reduce players anger and stress levels in ranked Qs would be to implement a system. First we have to beable to report trolls in team select. Second, we need a way to punish players for making others pay for there poor playing. Add a button that at the end of game you can check. If 80% of the people playing in that game check it that player would get a mark. People with a lot of these marks would get put into the same group and would end up getting what they deserve people like them to play with.

  1. I've got no problem with reporting people in champion select, however I will say that you have very little time in champion select to do much of anything, so I can understand why it wouldn't be implemented so as not to distract you from actually picking your champion.

  2. Uh, no. See my previous response.

I think this system would help ranked play because it would be more about skill rather than who gets the troll or bad player who somehow got into your game. Trying to help players mid game to improve makes them get angry at you for pointing out mistakes and I don't think that will improve peoples game play since it turns into a argument 99% of the time. If anyone has a system they think might work to address players doing things the tribunal will not punish but is obvious to players in game post here. Also why isn't there a before and after game tribunal?

Trolls exist at every elo, and there isn't a system in the world that could hit everything without also causing a lot of collateral damage on innocent players. While it's frustrating when people don't listen to your advice, I don't fault them for it. Think about what you associate your allies with: raging idiots, right? Well, it's also reasonable to say that they associate you with the same stereotype, and since you're angry enough to make this post, I can't help but wonder if you're a little toxic yourself? Also, the reason the Tribunal didn't have pre- and post-game chat was because it would require a decent amount of effort to pull it from a different place, and it would only realistically catch some 1% of people who aren't toxic in-game but are really toxic in pre-game and post-game.