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Champion Mastery Flaws

TBT water··20 votes·1,256 views

Okay, hear me out.

The Champion Mastery evaluation system is pretty good. It analyzes many facets of your play and puts out a good assessment of your performance. However, there are a couple of mistakes in this system.

1. Losing If you lose a game, no matter how well you do, you gain a negligible amount of champion mastery points. For example, I played a game as Leona today. I lost, but received an A- and only got 47 points out of the 6000 required to level up from mastery level two to mastery level three. Even if you do awful, let's say getting a "D" for a grade, but you somehow win the game, you earn a great deal more for doing poorly and winning than you do doing well and losing.

2. Learning Knowing your grade is all well and good, but does it really help you? No, it doesn't. The "grade" you get at the end of every game only helps your ego, not your play. A solution to this would be to have tips saying things like "You could have achieved better grade if you had better Creep Score", or "Improve your score by warding more", or "Try upgrading your trinket." at the end-of-game screen. This would help players realize the faults in their play and get better, whether they want to win more games or achieve that ever so elusive S+ grade.

Hopefully I've been helpful, and not just a complaining nuisance as many people tend to be on the boards. Perhaps this will help improve this system, or perhaps not.

Thanks for reading.

9 Comments

ItsGflow4 votes

Well, to answer no. 1

If it were based on things like K/D/A (which I'm sure is where the majority of the score comes from) then people would be more focused on getting a higher K/D/A than actually winning the game. So while it may seem like a problem it's more-so in place to prevent people who would just abuse it.

steampig3 votes

It really isnt based much on kda. I got a higher score and more points with a much lower kda. I do think that a bad grade win should not be worth as much as they make it, but a good grade loss also should not be worth much. If it is supposed to mean mastery, doing bad and getting carried to a win should not make you a master.

ItsGflow1 votes

I completely agree. I was just simply informing of why it happens. The KDA thing goes multiple ways depending on the champion/role.

Krynge Jaikers2 votes

{quoted}

Well, to answer no. 1

If it were based on things like K/D/A (which I'm sure is where the majority of the score comes from) then people would be more focused on getting a higher K/D/A than actually winning the game. So while it may seem like a problem it's more-so in place to prevent people who would just abuse it.

OP is saying that they want the mastery points awarded be based off of your grade for that game, and it's important to remember that your grade is not calculated by KDA alone, but many other factors as well. While I think winning the game should award more points than losing, I don't think winning or losing should be the sole factor in determining how many mastery points are awarded.

Terchio1 votes
  1. Yes, losing with a high grade feels like it should count for way more, but I don't know about that. I mean, you did lose. I have seen a number of games where a Darius or someone sticks to top all game, amasses heavy amounts of damage dealt to champions and damage taken, and then lose inevitably. I've noticed that those two stats mean a heavy amount to your grade, as well as K/D/A (we're talking 3+ for a decent grade there). Really, the system will always be flawed because it's actually designed to reward high amounts of playing, not just winning. Realistically, you will win some games sometime, or at least you will once you drop that ELO a heavy bit.

  2. I think that helps even less. If you want to know tips, you can look elsewhere (like the pre-game tips). I don't like the idea of pointed advice, as though every strategy is going to revolve around the same amount of CS/wards/whatever. And then what happens if you tore things up in your loss? "Well, buddy, your back must be sore. Better luck next time!" Yeah, I'm not seeing that one implemented easily.

Greekscope1 votes

The Champion Mastery system as it is is even dumber than Ranked. Ranked I almost understand why your personal ranking is based off of the performance of four random people, but ranking your skill on a champion is now based off other people too? Riot please

What Is Smite1 votes

in my most recent ranked game I played support vel'koz for the first time in a while and went 7/6/7 while my ADC went 3/6/7 I got an A rating and he got an A- rating for his gameplay, i feel that the grading system is based on the average statisticsfor that champion in their most natural role which would be Mid lane Vel'koz and ADC Lucian but then add on the win/loss modifiers and now my ADC has almost a good a grade as my own

Lorinne1 votes

I just wish when you hovered over the champions in your profile, in addition to showing you how many mastery points you have with that champion, it showed you your average grade....

Clockwork Madoka1 votes

Just tell us what it tracks so we can focus on areas we are doing poorly in, rather than telling us "we did dis well".

It's pretty much getting an A- on a high school homework grade, and the teacher doesn't mark anything "wrong". (I understand many colleges do this, but in High School this makes precision infuriating)

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