Champion Mastery Flaws
Okay, hear me out.
The Champion Mastery evaluation system is pretty good. It analyzes many facets of your play and puts out a good assessment of your performance. However, there are a couple of mistakes in this system.
1. Losing If you lose a game, no matter how well you do, you gain a negligible amount of champion mastery points. For example, I played a game as Leona today. I lost, but received an A- and only got 47 points out of the 6000 required to level up from mastery level two to mastery level three. Even if you do awful, let's say getting a "D" for a grade, but you somehow win the game, you earn a great deal more for doing poorly and winning than you do doing well and losing.
2. Learning Knowing your grade is all well and good, but does it really help you? No, it doesn't. The "grade" you get at the end of every game only helps your ego, not your play. A solution to this would be to have tips saying things like "You could have achieved better grade if you had better Creep Score", or "Improve your score by warding more", or "Try upgrading your trinket." at the end-of-game screen. This would help players realize the faults in their play and get better, whether they want to win more games or achieve that ever so elusive S+ grade.
Hopefully I've been helpful, and not just a complaining nuisance as many people tend to be on the boards. Perhaps this will help improve this system, or perhaps not.
Thanks for reading.