How to fix Melee DPS?
Why does every single team have to consist of a ranged carry ("marksman")? Isn't this the biggest problem with meta? Wouldn't it be much more diverse if we could have an alternative of true melee carries?
Of course one of the sources of the problem is lack of the turn rates, but there is no way such a core mechanic would get implemented without turing the whole game upside down. But is there nothing we could do? How about adding some new "melee only" items dedicated for melee dps - AD carries and AS-scaling champions such as Mundo, Shyvana and Udyr?
How to fix melee DPS? Do we even want it to be relevant?
Skip the section below if you're not interested in my suggestions.
Melee carries could become relevant with some tweaks to existing/planned items. Note: this is only my own example of a design direction. The subject of this thread is "melee carries", not "look at my item suggestions"
So, the idea is that melee carries would get BotRK or Hydra for lifesteal, and one of the following items for crit and utility.
Youmuu's Ghostblade (Melee Only)
Recipe: Avarice Blade + The Brutalizer
30 attack damage, 20 armor penetration, 25% crit chance, 10% cooldown reduction
UNIQUE Active: Gain +25% movement speed, 35% crowd control reduction and 40% AoE damage reduction for 6 seconds - 45 second cooldown.
Why this change: Youmuu as it is makes a damn good pubstomp item, and that's about it. This concept gives it a bit survivability amongst the chaos of teamfights. CC reduction can stack with Tenacity - numbers are straight out of a hat.
Spellbreaker (Melee Only)
Recipe: Avarice Blade + Hexdrinker + Cloak of Agility
30 attack damage, 30 magic resistance, 30% critical strike chance
UNIQUE Passive - Lifeline: Upon taking damage that would reduce health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). While the shield lasts, grants immunity to crowd control.
Morgana's shield in an item. Old, unreleased iteration of Spellbreaker granted 40 AD and Tenacity, and overall was too good for bruisers. Crit chance is a much more DPS-oriented statistic, so i moved the power there.
About Mundo, Shyvana and Udyr: I think they could use an early accessible AS item that, unlike Zeal or Stinger, grants some survivability. I would also like to take their magic damage output into account. One of the problems with those 3 champions is their lack of CC. Since easily accessible CC from items would be too strong on other champions, I thought of a mechanic that would use their magic damage output.
Malady (placeholder name)
Recipe: Dagger + Ruby Crystal
15% attack speed, 200 health
Unique Passive - Snap: Dealing magic damage builds Ionic Charges. At 100 charges, your next attack slows the target's Movement Speed by 40% for 1.5 seconds (30% for ranged champions). You lose charges if you exit combat.
Forementioned item would be in a tweaked recipe for Frozen Mallet (re-appliable slow) and new Ionic Spark (CC for magic DPS)
Ionic Spark
Recipe: Recurve Bow + Malady
50% attack speed, 300 health
UNIQUE Passive - Snap: Dealing magic damage builds Ionic Charges. At 100 charges, your next attack stuns the target for 1 second (.5 if ranged). You lose charges if you exit combat.
The idea is to grant melee champions such as Mundo or Shyvana a little bit better best-case scenario. Escape moves are still an option, since the CC will apply only in prolonged fights. Requiring magic damage to trigger it excludes all typical bruisers and carries.
Frostfire Mallet
Recipe: Phage + Ruby Crystal + Malady
20 attack damage, 20% attack speed, 600 health
Toggle: Swap the item's passive.
UNIQUE Passive – Icy: Your basic attacks slow your target's Movement Speed by 40% for 1.5 seconds (30% slow for ranged attacks).
UNIQUE Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
This change is meant to buff Frozen Mallet's item path and bring back Phage into its recipe. Since Rage is opposite to Icy, it's intuitive to make those passives a toggle.