New Champion Idea
Abilities [Fury] --- Gains fury if woken from Deep Sleep by an enemy champion, increasing damage dealt while providing immunity to damage for a short time. [Nighty Night] --- slams his opponent dealing attack damage plus a flat amount and 6% of his max health. If opponent is currently under the effect of yawn they will become stunned for a short duration. [Yawn] --- Lets out a contagious yawn bouncing to the next 3 champions in range and slowing their movement speed by a set amount. [Deep Sleep] --- falls into a deep slumber rejuvenating his body, restoring health for a short time, any damage will cause --- to wake from Deep Sleep. [Bad Dream] --- infects targeted opponent with a bad dream, slowing their movement speed and teleporting to their location after a short time.
Playing as --- • Keep a close eye on enemy location, you can quickly teleport to their location if they attempt to over extend. • You can’t hit what you can’t see, make sure you maintain map control to give you the advantage to any opponents attempting to solo farm.
Playing against --- • Pay attention to the cool down of Bad dream, stay close to towers and stand on a trap if he tries to use bad dream on you. • Team work can quickly shut down --- progression. Maintain distance and attempt to bait a bad dream. • Bad dream does not interrupt casting if mid recall and bad dream is used on you, allow it to finish while you’re at nexus to collect an easy kill.
Fighter/Tank