How to fix Support gold stream - HEART OF GOLD (gain gold on temmmate's lasthits)

Thats My Brand·9/24/2013, 2:41:14 PM·1 votes·1,088 views

glorious typo in the title

The situation is:

  • Supports get the least gold on team because there are only 4 gold streams on the map.
  • Supports give up the little gold they have to buy vision - green wards, pink wards, oracle.
  • In pro games supports finish the game with two or three items: Ruby Sightstone, boots, and, if the game went highly in their favour, Aegis or Shurelya. They don't have the opportunity to build anything more than that.
  • If supports had more gold to spend, the game would become more fun for the support players (more active items = more fun).

It's obvious: supports should have more gold. However, adding more gold gain accessible to other roles would disturb the game balance. How to make sure only the support gets that gold? It's easy: think of what makes a support. By current definition, support is a champion who sits around the ranged carry (ADC, marksman) while the ADC gets the farm. The solution, then, is to use that very definition.

Heart of Gold

Builds into: Ruby Sightstone

Cost: 100 gold

UNIQUE Passive: Grants 10 gold whenever nearby allied champion kills a minion. This effect is halved if there is more than one allied champion nearby.

It's simple as that. Unlike a boost to global gold or a mastery in Utility tree, it cannot be abused by non-support champions due to the cost of the item. It's not a completely passive gold gain, though, since it requires the marksman to get the lasthits.

Of course it can be utilized to start duolanes and trilanes, but if that turns out to be troubling, numbers can be tweaked, and if not, it can shine a new light onto our stale metagame.

@Xypherous What are your thoughts on the subject? Do supports deserve more gold or not, and if they do, is that the right way to go?

4 Comments

Nightingale9/24/2013, 3:03:23 PM1 votes

Some adjustments should probably be made to this, in the fact that in your figure it only costs 100 gold. That also might heavily encourage 2-1-2 lanes and the dissolving of a jungler, or rather, the jungler would secure the buffs and jungle occasionally, while spending most of their time in lane.

I like the idea, it's just difficult because of abuse cases. Just consider a 5-man all-in comp with 5 of those going mid. Every time a minion dies, your team gains ~60g, regardless of who last hits it at level 1. Get an Aatrox and a Pantheon, maybe Elise and Fizz too for early game diving and that's a recipe for 5 minute inhibitors, since it wouldn't be sacrificing much else to go into a lane together.

I think you're onto something, I just think it needs to be tweaked more. Let's say a more expensive item then, perhaps Ruby Sightstone can turn into that item? It's benefits would not begin until later in the game if that were the case, but farming is always relevant.

Diplomacy9/24/2013, 5:54:21 PM1 votes

Cost is a little off, it should be at least as much as a cloth armor; imo, it should be a recipe item, but definitely keep it out of the "stupid not to get it" catagory. Perhaps the passive could be altered to "reduced by half for each nearby champ with heart of gold" thus having more than 2 on a team would be counterproductive.

I think it should also be noted that this will encourage jungle/tri-lanes as a lane-stalker type champ would get more gold stalking mid for a wave than doing wraiths, for instance.

Another thing that this might do is to demphasize last hitting. Having a support with waveclear would net almost as much gold to the ADC as very technical play if both had this item(see note 1)

Lastly, I would note that I personally don't like this idea. Personally, I would rather see the cost of wards reduced, than to see 2500-4500 gold per game just dumped onto the map. I don't want to see Soraka with +300 AP, or having the support role replaced altogether by mid-laners which I see as the inevitable result of this. A part of me even thinks that this could lead to the ADC taking on the support role of applying pressure and warding while his partner wave-clears/harasses.