How to fix Support gold stream - HEART OF GOLD (gain gold on temmmate's lasthits)
glorious typo in the title
The situation is:
- Supports get the least gold on team because there are only 4 gold streams on the map.
- Supports give up the little gold they have to buy vision - green wards, pink wards, oracle.
- In pro games supports finish the game with two or three items: Ruby Sightstone, boots, and, if the game went highly in their favour, Aegis or Shurelya. They don't have the opportunity to build anything more than that.
- If supports had more gold to spend, the game would become more fun for the support players (more active items = more fun).
It's obvious: supports should have more gold. However, adding more gold gain accessible to other roles would disturb the game balance. How to make sure only the support gets that gold? It's easy: think of what makes a support. By current definition, support is a champion who sits around the ranged carry (ADC, marksman) while the ADC gets the farm. The solution, then, is to use that very definition.
Heart of Gold
Builds into: Ruby Sightstone
Cost: 100 gold
UNIQUE Passive: Grants 10 gold whenever nearby allied champion kills a minion. This effect is halved if there is more than one allied champion nearby.
It's simple as that. Unlike a boost to global gold or a mastery in Utility tree, it cannot be abused by non-support champions due to the cost of the item. It's not a completely passive gold gain, though, since it requires the marksman to get the lasthits.
Of course it can be utilized to start duolanes and trilanes, but if that turns out to be troubling, numbers can be tweaked, and if not, it can shine a new light onto our stale metagame.
@Xypherous What are your thoughts on the subject? Do supports deserve more gold or not, and if they do, is that the right way to go?