Ok Riot, here's some feedback that's hopefully unbiased and constructive.
I'm giving some feedback that I think Riot, and it's players should see. Don't worry riot I wrote nice things at the bottom.
First of all thank you riot for listening to player feedback. It means a lot to those who care about the game but I know it can be hard listening to criticism all day long.
One thing that I think would help would be even more communication. I'm not going to touch on the solo/dynamic queue fiasco but I think if players knew what the plans were, it would be better for both sides even if the players opposed it. What I'm saying here is we don't want to be left in the dark and if you want to experiment with dynamic queue and don't know what the plans for the future are, that's fine, but tell us please.
Another thing we don't want to be left in the dark on is balance, specifically your balance philosophy. Are you going for perfect imbalance? Do you want to get rid of counters? Do you want to keep the game fresh by changing the meta a little bit here and there every 2 weeks? If you hit perfect balance will you change it cough season 5 cough?
With 130 champions would it be too much to ask for a bit of an ip increase for newer players. (I totally get that yall have to make money but I have played for 3 years and own 69 champions, and I have bought some with RP). Also 15 champions in free week would be great. Also I would absolutely give up having more champions if you would rework all of the one's that need major reworks and give others some touch ups. In addition 5 bans PLEASE. that is less than 4% of the champion pool and with increased ip gains it would definitely be feasible.
Another problem is ap vs ad. Often time's it feels like why should I play ap when there is ad. many time's people just do because their favorite champions are ap or it balances out the team comp. With ad there are crits and lifesteal where as ap really only has luden's proc, which favors assassins. It feels like why should I play this immobile mage when I could play an ad and have strong healing, pushing, and roaming. I think that ap should have items with interesting actives to help them, the hextech's are all a leap in the right direction except for one.
Now let's really dive into it with mobility creep. let me give you the rundown
- When Kalista can jump up to 2.5 times a second I think you need to rethink mobility. It feels like you are giving way too many champions mobility without giving them a weakness, I don't feel like ekko's meele-ness is a weakness when he can speed up, slow, stun, shield himself, blink, slow, and use his ult to heal, create invulnerability, reposition and do damage. Him being meele is not enough when he is severely overloaded and doing laps around your permaslowed ass.
- Riot, I think that if you add the hextech protobelt/rocket belt, it will show that ultimately you failed with mobility. By giving mages mobility it totally patches up one of their weaknesses, you should give them items that play for their strengths ( damage, aoe, cc, etc). And if a class is not viable because of a lack of mobility then you are unsuccessful at balancing.
- Why would I play immobile when i can me mobile and do just as much damage but safer. Mages have been out of the meta for the almost sole reason of being immobile. They feel like they are high risk low reward champions, without mobility they can't dodge as well and are easy targets. Where as champions like zed are low risk because they can wq forever because of no mana, using their poke to zone and lifesteal to heal then jumping on you with r when you have been whittled down.
- The problem with mobility is it is too good, it can be used to dodge and engage creating a strong dynamic spell that is well designed, and its too much fun as well. Mobility champions are incredibly fun and it is a good mechanic in the game, however unlike most mechanics in the game there is close to no counterplay. With point and click cc getting removed more and more there is Annie, Poppy, and Malzahar left, Cassiopeia is getting grounded which should not only be on her, why not add it to swain's q or when Vel'koz get's three stacks. TL;DR ADD MORE COUNTER PLAY TO MOBILITY.
It's not just mobility that is a problem for immobile mages and immobile champions it's cc as well. Now a days most champions have cc, with slows being plentiful and it feels like since immobile champions can't use an escape it is that much more useful on them.
Update your art please. Why is there a new picture of ziggs every day but we still have
and

Also skins and champion design are really killing it! But listen to the community there are a lot of incredible skins that I would love to see implemented.
Why can I not press v+q to level up my q, why does it have to be control, alt, or shift? Keybindings are weird.
Here are somethings I would add to the game:
More summoner spells, ss are unique to league and I wish that there were more. they could be on shorter cooldowns 30-15 seconds and be less impactful than ignite per se but used more often. I just think they are underutilized and could be really interesting.
A bounty system: this will need some explaining. What if if you get a kill before 5 minute's you get a bounty over you head where anyone who kills you gets extra gold, just not immediately. Then anyone who kills the person who kills you gets an even bigger bounty and so on and so forth. At 5 minutes if you are in the river or inbetween the first two turrets you get the bounty cashed in. I think that this will create a more bloodthirsty beginning to the game and it could be exciting while also not making it seem like its "gg first blood" you could potentially make it okay for your team.
In addition to the bounty system what if there was a revenge system for the top lane. Where if you solo kill their top laner, they can solo kill you and get a large bounty, if you kill them twice then the revenge bounty is over. This give's top a more aggressive start while also not making it snowbally, giving people an incentive to play aggressive tops but not feeling like they are super oppressive if they play right.
Double bruiser or double mage bot lanes: I would add an item that creates a bond between the two and shares gold between the two, health and health regen for the bruiser item and mana and Mana regen for the mage item. The bruiser item would be meele only and give armor and have an active where one pulls the bonded one to themselves and if someone is in the way they are knocked up. The Mage one would be ranged only and give ap and have an active that give's 60% cdr or something.
Item's that take away stats: I think that it would be cool if there was an item that gave you trade offs if you bought it. like - 20 ms for more damage.
More items in general it feels like you detract from the game more than you add to it.
Things I love about Riot:
- Hextech chests and free stuff!
- First of all balancing Lol is incredibly, incredibly difficult. To make every champion viable, which for the most part is true, is an incredible feat. Not only that every champion has a niche or is getting one through a rework which I think is a good design.
- Another thing is the reworks which are incredible, so thank you riot for saying that you messed up or a champ isn't hitting the mark and going back and making them better.
- Thank you for creating a professional esports league that millions of players around the world enjoy watching.
- A focus on healthy gameplay and clarity.
- A shit ton more