A QoL change to inventory management

mifinti·4/9/2015, 4:58:20 PM·1 votes·508 views

Instead of dragging to arrange items (and possibly forgetting and panicking later when my hourglass isn't on 2; or misclicking and using an active in base) it would be nice if you could set up slots preferences ahead of time like:

1 = Health Pot 2 = Hourglass 3 = Mana Pot

Then in-game, the store logic would look like:

  • After buying X, if X has a preferred slot and that slot is open, put it into that slot.
  • if X is a component to an item with a preferred slot and that slot is open, put it into that slot.
  • Otherwise put it into the first open slot with no preferences.
  • Otherwise put it into the first open slot.

E.g., using the definitions above:

  • Buy a doran's ring. there's no fixed slot for that so it goes into slot 4 since that has no preference.
  • Buy an Heath pot, it goes into slot 1 as defined
  • Buy a cloth armor, it goes into slot 2 holding down the slot for an eventual hourglass.

2 Comments

Izbiz4/9/2015, 5:07:53 PM1 votes

This might be the worst idea I've ever heard.

Just drag your items around.

ChewTobacco4/9/2015, 6:28:11 PM1 votes

These "QoL" changes are so stupid it's laughable. People seem to forget that these things are so small and unnecessary that it's not worth the dam time to implement. Drag the items, is it that hard?

If you "forget" that's on you maybe take more care.